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Posted

It is possible to save player who placed block with TileEntity? I need it to track who breaks block to check if a player with his level can break this type of block.

You can override setPlaceBy in your block class, and then save the placer to the te there (the placer can be other entities, or null!)

  • Author

Okay, I found another method. LGTM!

	@Override
	public void onBlockPlacedBy(World worldIn,
								BlockPos pos,
								BlockState state,
								LivingEntity placer,
								ItemStack stack) {
		Entity placerEntity = placer.getEntity();

		if (placerEntity instanceof PlayerEntity) {
			this.placer = placerEntity;
		}
	}

 

Edited by alowave

It's just named differently, but the same method.

From what I can see you are saving the player to the block not the tileentity (otherwise new placer will replace old placers!), and 

3 hours ago, alowave said:

Entity placerEntity = placer.getEntity();

Since the placer can be null, this does not make sense, just check for placer instanceof PlayerEntity.

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