Posted July 21, 20214 yr It is possible to save player who placed block with TileEntity? I need it to track who breaks block to check if a player with his level can break this type of block.
July 21, 20214 yr You can override setPlaceBy in your block class, and then save the placer to the te there (the placer can be other entities, or null!)
July 22, 20214 yr Author Okay, I found another method. LGTM! @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack) { Entity placerEntity = placer.getEntity(); if (placerEntity instanceof PlayerEntity) { this.placer = placerEntity; } } Edited July 22, 20214 yr by alowave
July 22, 20214 yr It's just named differently, but the same method. From what I can see you are saving the player to the block not the tileentity (otherwise new placer will replace old placers!), and 3 hours ago, alowave said: Entity placerEntity = placer.getEntity(); Since the placer can be null, this does not make sense, just check for placer instanceof PlayerEntity.
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