Posted July 22, 20214 yr Hi guys Can anyone translate this piece of 1.15 code into 1.16.5 code? I'm wanna use this to generate custom bushes randomly in the overworld, but I can't figure this part out. biome.addFeature(DecorationStage.Decoration.VEGETAL_DECORATION, Feature.RANDOM_PATCH.withConfiguration(FeatureInit.BUSH_CONFIG).withPlacement(Placement.COUNT_MULTILAYER.configured(new FrequencyConfig(10)))); Edited July 23, 20214 yr by Def Daemon
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