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Posted

So, my GUI texture is not loading. My resource location is set to "MscHouses:BlockBase.png" and my GUI location is at "/assets/mschouses/textures/gui" When I click on the block, the GUI looks like a Pink and Black Checkerboard and the following error comes up in the console:

 

 

2013-07-15 17:31:31 [WARNING] [Minecraft-Client] Failed to load texture: mschouses:BlockBase.png

java.io.FileNotFoundException: mschouses:BlockBase.png

at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:64)

at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:63)

at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SimpleTexture.java:31)

at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:84)

at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(TextureManager.java:41)

at mrkirby153.MscHouses.block.GUI.GuiBlockBase.drawGuiContainerBackgroundLayer(GuiBlockBase.java:48)

at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:111)

at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1036)

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:934)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)

at net.minecraft.client.main.Main.main(Main.java:93)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

 

 

 

Thanks for your help in advance

ResourceLocation texture =  new ResourceLocation("mschouses", "directory/to/BlockBase.png);

And in your src, you will have a package like this:

 

assets.mschouses.directory.to, containing BlockBase.png. Here's the setup I use:

 

ResourceLocation texture = new ResourceLocation("mymod", "textures/gui/myGuiTexture.png")

 

muGuiTexture.png is located in assets.mymod.textures.gui.

  • Author

This is my drawGuiContainerBackgroundLayer method code

 

@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2,
		int par3) {
	//draw your Gui here, only thing you need to change is the path
	GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
	FMLClientHandler.instance().getClient().renderEngine.func_110577_a(ResourceFile.houseGen_Img);

	int x = (width - xSize) / 2;
	int y = (height - ySize) / 2;
	this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
}

 

 

ResourceFile.houseGen_Img = new ResourceLocation("MscHouses:BlockBase.png");

Like I said, change:

ResourceFile.houseGen_Img = new ResourceLocation("MscHouses:BlockBase.png");

to

ResourceFile.houseGen_Img =  new ResourceLocation("mschouses", "directory/to/BlockBase.png);

When you package your mod, make sure your assets folder and class folders are separate from one another. I use these:

 

com/mod/modname/.class files

assets/modname/textures/items,blocks,gui/.png files

 

So when it is packaged, the two are distinguished. I don't know about your items, I'd have to see how you are initializing them.

Anywhere you have:

iconRegister.registerIcon("MscHouses:ingotcopper");

 

MscHouses needs to be all lowercase:

 

iconRegister.registerIcon("mschouses:ingotcopper");

Files names should be what the file names are. Just change your mschouses to lowercase and also change the folder to lowercase.

Show me the new ResourceLocation you are using, and the Exception it is showing in the console again.

  • Author

Actually, ALL the textures are not showing up.

 

My Item resource location is "mschouses:ITEMNAME"

 

My Block resource location is "mschouses:BLOCKNAME"

 

My Gui resource location is "mschouses", "/textures/gui/BlockBase.png"

 

The error it shows in the console is:

 

Client> java.io.FileNotFoundException: mschouses:/textures/gui/BlockBase.png
Client> 	at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:53)
Client> 	at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:26)
Client> 	at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
Client> 	at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:37)
Client> 	at mrkirby153.MscHouses.block.GUI.GuiBlockBase.func_74185_a(GuiBlockBase.java:48)
Client> 	at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:111)
Client> 	at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
Client> 	at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
Client> 	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
Client> 	at net.minecraft.client.main.Main.main(SourceFile:101)
Client> 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 	at java.lang.reflect.Method.invoke(Unknown Source)
Client> 	at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
Client> 	at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

 

Here's your problem: You are using the directory "resources/assets/. . ." Up the folder and delete resources. Instead, it should be "assets/textures/. . ."

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