Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

How to set an animation for a panicing entity?

Featured Replies

Posted

I'm using Geckolib and I was strugglig while trying to make this work.

My code:

public class ExampleEntity extends CreatureEntity implements IAnimatable {

	private AnimationFactory factory = new AnimationFactory(this);
	public ExampleEntity(EntityType<? extends CreatureEntity> type, World worldIn)
    {
        super(type, worldIn);
        this.ignoreFrustumCheck = true;
		// TODO Auto-generated constructor stub
	}
	
	 public static AttributeModifierMap.MutableAttribute setAttributes() {
	      return CreatureEntity.func_233666_p_().createMutableAttribute(Attributes.MAX_HEALTH, 20.0f)
	    		  .createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.2f);
	    		  }
	
	 @Override
	protected void registerGoals() {
		
		super.registerGoals();
		this.goalSelector.addGoal(0, new SwimGoal(this));
		this.goalSelector.addGoal(1, new PanicGoal(this, 3.45d)); 
		this.goalSelector.addGoal(2, new LookRandomlyGoal(this));
		this.goalSelector.addGoal(3, new LookAtGoal(this, PlayerEntity.class, 8.0f)); 
		
		this.goalSelector.addGoal(4, new WaterAvoidingRandomWalkingGoal(this, 0.2d, 1000f));
		
     
	}
	 
	 @Override
	protected int getExperiencePoints(PlayerEntity player) {
		// TODO Auto-generated method stub
		return 10;
	}
	 
	 @Override
	protected SoundEvent getDeathSound() {
		// TODO Auto-generated method stub
		return SoundEvents.ENTITY_HOGLIN_DEATH;
	}
	 
	 public boolean isPanic() {
			return this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == PanicGoal.class);
		}
	 
	  private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event)
	    {
		  if(isPanic()) {
		  event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.example.panic", true));
		  		return PlayState.CONTINUE;
		  }
		   
		  if (this.prevPosX == this.getPosX() && this.prevPosY == this.getPosY() && this.prevPosZ == this.getPosZ()) {
			  event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.example.nod", true));
		  		return PlayState.CONTINUE;
		  }
		  else {
			  event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.example.walk", true));
		  	return PlayState.CONTINUE;
		  }
		  	
		  	

	        
	    }

	@Override
	public void registerControllers(AnimationData data) {
		 data.addAnimationController(new AnimationController(this, "controller", 0, this::predicate));
		
	}

	@Override
	public AnimationFactory getFactory() {
		 return this.factory;
	}
}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.