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[1.16.5] Creating a delay in method without pausing the game


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9 hours ago, diesieben07 said:

You need to count ticks. 1 tick takes 50ms (20 ticks are 1000ms which is 1 second). So for a 1000ms delay you need to wait 20 ticks.

Yep, but can I use tick delays without creating a separate tick counter method?

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