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Posted

It would be beneficial for my mod if I could get access to the filename used for a block's texture (currently accessed through Block.func_111023_E() ), as I want to use it to load new textures for a vanilla block. I don't want to break the naming convention, and I'd rather not just use a string literal so that my mod can be used by other mods that want to use my rendering method. I understand this probably won't be beneficial for most people, but this one line change would make a huge difference for me.

 

Thanks

Everything is made public at runtime - make it public in your own code, then simply don't distribute that file when you recompile/reobfuscate.

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