Posted August 22, 20214 yr To get the blockstate of the stair, I am just using .get() and then .defaultBlockState() BlockState blockstate = BlockInit.BLUE_STAIR.get().defaultBlockState(); I did hear about a method that does give you the full-block version of a stair blockstate, but I do not believe I am using that method.
August 22, 20214 yr Author if (item.is(ItemInit.BLUE_PAINTBRUSH.get())) { p_60506_.swing(p_60507_); BlockState blockstate = BlockInit.BLUE_STAIR.get().defaultBlockState(); PaintStair(p_60503_, p_60504_, p_60505_, blockstate, p_60506_); } heres the PaintStair method I made: static void PaintStair (BlockState p_60503_, Level p_60504_, BlockPos p_60505_, BlockState blockstate, Player p_60506_) { p_60504_.setBlock(p_60505_, blockstate, blockstate.getHarvestLevel()); } and here is the stair in BlockInit public static final RegistryObject<wallpaperstairs> BLUE_STAIR = BLOCKS.register("blue_stair", () -> new wallpaperstairs(BlockInit.WALLPAPER_BLOCK.get().defaultBlockState(), Block.Properties.copy(BlockInit.WALLPAPER_BLOCK.get())));
August 22, 20214 yr Author i think it might be a problem with how im creating the block // blue public static final RegistryObject<wallpaperstairs> BLUE_STAIR = BLOCKS.register("blue_stair", () -> new wallpaperstairs(BlockInit.WALLPAPER_BLOCK.get().defaultBlockState(), Block.Properties.copy(BlockInit.WALLPAPER_BLOCK.get()))); however when i change the BlockInit.WALLPAPER_BLOCK to WALLPAPER_STAIR (which is a stair block, the one that is supposed to change into the blue stair) it does the same thing (heres the wallpaper stair) public static final RegistryObject<wallpaperstairs> WALLPAPER_STAIR = BLOCKS.register("wallpaper_stair", () -> new wallpaperstairs(BlockInit.WALLPAPER_BLOCK.get().defaultBlockState(), Block.Properties.copy(BlockInit.WALLPAPER_BLOCK.get()))); Edited August 22, 20214 yr by orangejuice21314
August 22, 20214 yr Author found the problem. the BlueStair was copying properties from the WallpaperStair, and the WallpaperStair was copying properties from WallpaperBlock, so when I right-clicked the stair, it was doing what the wallpaperblock was doing
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