Jump to content

Best method for soft-dependency?


shadowmage4513

Recommended Posts

Hi all,

 

Wondering what the best known method for a soft-mod dependency is?

 

My current method is this:

Use reflection to check if the class-name for the mod in question exists (called during pre-init, so info can be used for block setup).

Load a different plugin proxy class based on whether the mod exists or not.

Plugin Proxy contains any methods differentiated when the 'soft dependency' is installed.

Any block/item loaders will call to the proxy to get the block/item classes (and instances) for the blocks/items that are different when the soft dependency is installed.  (E.g.  the plugin proxy can return a BC based Tile Entity when it detects BC installed, or return a vanilla TE if no BC detected).

 

The method seems to work fine even after repackaging distributing. It loads the BC stuff with BC installed, loads the normal stuff without BC installed, and doesn't crash.

 

Basically, it works, but it feels very hacky (reflection...ughh..).  Is there a proper way to do this through Forge/FML hooks that I haven't noticed ? (seems like a getting a list of installed/loaded mods would work, but only after init phases are done loading them, thus precluding differentiation of blocks/items based on installed mod status)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.