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Send more chunks to client without "ticking" them


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I want to expand view-distance to have possibility to view gigantic buildings at a whole on my server. Also I don't want to increase load on my server.

Is it possible to load and send far distance chunks to client without "ticking" them afterwards? So I want to implement somehow my imaginary options "tick-distance" and "client-distance".

I'm not familiar with chunk loading nitty-gritty details, so I have no idea how to implement this. The only thing I can come up with is hooking into tickBlockEntities/tickNonPassenger and skipping tick call for (block)entities that is far enough from player. Also I found ticketing concept related to chunk loading. I'm not fully understand it, but at first glance, assigning load level 33 to far away chunks should be enough to achieve my goal.

I could make PR if this feature fits well into forge itself. But I need understand if this ever possible.

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