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Posted

Hello everyone!

    I'm quite new to forge, I used to do development for spigot. I needed to create a GUI Overlays and I found an article https://emxtutorials.wordpress.com/simple-in-game-gui-overlay/ on how to create a gui overlay, but as I understood the classes were renamed. Can you           share a sample code that would perform this function?

Thank you in advance

  • 3 weeks later...

Hey... I had this similar issue. ScaledResolution can be gotten from the Minecraft param and drawCenterString also takes a matrixstack which you can get from the event. Extend from AbstractGui instead of Gui

public class GuiNotif extends AbstractGui
{
    String text = "Hello world!";
 
    public GuiNotif(Minecraft mc, MatrixStack ms)
    {
        int width  = mc.getWindow().getGuiScaledWidth();
        int height = mc.getWindow().getGuiScaledHeight();
 
        drawCenteredString(ms, mc.font , text, width / 2, (height / 2) - 4, 10526880 );
    }
}

and in the event handler function you pass the matrixstack.

if (event.type != ElementType.EXPERIENCE) return;
new GuiNotif(Minecraft.getInstance(), event.getMatrixStack() );

 

I will try not to be a noob, but can promise nothing.

  • Author
3 hours ago, NEKrone said:

Hey... I had this similar issue. ScaledResolution can be gotten from the Minecraft param and drawCenterString also takes a matrixstack which you can get from the event. Extend from AbstractGui instead of Gui

public class GuiNotif extends AbstractGui
{
    String text = "Hello world!";
 
    public GuiNotif(Minecraft mc, MatrixStack ms)
    {
        int width  = mc.getWindow().getGuiScaledWidth();
        int height = mc.getWindow().getGuiScaledHeight();
 
        drawCenteredString(ms, mc.font , text, width / 2, (height / 2) - 4, 10526880 );
    }
}

and in the event handler function you pass the matrixstack.

if (event.type != ElementType.EXPERIENCE) return;
new GuiNotif(Minecraft.getInstance(), event.getMatrixStack() );

 

Thank you.

13 hours ago, diesieben07 said:

Why on earth are you rendering something in a constructor...?

only for the purpose of recreating the article

I will try not to be a noob, but can promise nothing.

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