My game keep crashing
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
I have a custom 3d model which works perfectly. BUT I want it to be held diffrently on the players hand when the item is being used. My JSON file under assets/examplemod/items looks like this: { "model": { "type": "minecraft:condition", "on_false": { "type": "minecraft:model", "model": "examplemod:item/example_item" }, "on_true": { "type": "minecraft:model", "model": "examplemod:item/example_item_using" }, "property": "minecraft:using_item" } } This works fine until the item is used. The correct model will be displayed but with a full black texture instead of the actuall texture. Any idea why? (I want to use the exact same texture for both items, because their model is the same just diffrent displays on firstperson_righthand and firstperson_lefthand). The models JSON's are fully blockbench files inlcuding the elements, display, textures with texture_size. Also is this the correct way to do it? Because it feels so dumb to change the exact same model just for a diffrent right- and lefthand view. (fyi: ItemUseAnimation is BLOCK for this item)
-
I just backed up my world then tried to create new mod with currently equipped mod but with new world still made same error. Sooo I think it's not world error. also It's working fine on singleplayer. + but it made some another weird error with new world
-
By TileEntity · Posted
Maybe the file is too large - you can upload the log file via Mediafire -
By TileEntity · Posted
Create a new instance and start with Embeddium + Oculus Then add new mods one by one or in groups The "IncompatibleClassChangeError: class net.coderbot.iris.gui.option.ShadowDistanceOption" often appears in connection with an incompatible mod -
I hosted forge modded server using feather client I was able to join without any issues yesterday, but today after I tested my shader on my single world then tried to join the world but it made error meassage. (I also changed server.properties's render settings, but I reverted it as same as yesterday) So I removed my shader and removed optifine on server and on my mod file then it made this error: Internal Exception: io.netty.handler.codec.DecoderException: net.minecraft.ResourceLocationException: Non [a-z0-9/-1 character in path of location: inecraft:ask_server\u0012\u0001\uFFFD\n\u0007targets\u001D\u0001\u0014minecraft:ask_server\u0012\u0002\uFFFD\n\uFFFD\n\u0002id!\u0014minecraft:ask_server\u0002 \u0001\uFFFD\n\u0006target\u0006\u0001\u0002\u0001\uFFFD\n\ttarget My server/client is 1.20.1 forge. And I got 34 mods total, it was working pretty fine yesterday (I did not add/remove any mods before it started happening) I hope it's not about my worlds, it's been quite long since using this world I'm not native english speaker so there may be grammar issue! Thank you for reading!
-
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.