AXELTOPOLINO Posted July 20, 2013 Posted July 20, 2013 Hello everyone, I really need a way to detect if the client is playing singleplayer (so when there's an integrated server) or if it is playing on multiplayer (on a remote, dedicated server). ClientProxy and ServerProxy don't allow that, as ServerProxy isn't called when we are playing on singleplayer. Also World instance can't help me in this, as it gets the SIDE only (client-side or server-side). I can't see any solution, please give me some tips, thanks guys! Quote
Ada2 Posted July 20, 2013 Posted July 20, 2013 I use my proxies for that. CommonProxy: public boolean isSinglePlayer() { return false; } ClientProxy: @Override public boolean isSinglePlayer() { return Minecraft.getMinecraft().isSingleplayer(); } Works very well so far. Quote
AXELTOPOLINO Posted July 20, 2013 Author Posted July 20, 2013 Thank you both, really clean, simple and useful code! Quote
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