Jump to content

[1.16.5] Changing spawn conditions for vanilla AnimalEntities


Recommended Posts

I am currently trying to change the spawn conditions for AnimalEntities, but so far have not been successful. I would like to change the spawn conditions of mobs that are considered AnimalEntities so that they can also spawn on Blocks in a custom Grass block tag, rather than only on vanilla grass blocks. We currently add no custom mobs, so currently the issue mainly resides in changing the vanilla mobs to these new conditions.

I have attempted using the LivingSpawnEvent.CheckSpawns event, but it appears that it doesn't trigger for AnimalEntities unless I used it incorrectly. If anyone could provide any help on this topic, it would be greatly appreciated.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.