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Posted

In my modding environment , my custom grass changes shade to match the biome   .

after i build add put it in the real game,   the shades no longer match.

I'm using the same resource pack in both places, and the  forge-client.toml  match (using the  experimentalForgeLightPipelineEnabled = true)

Any ideas?

 

 

 

  • Author

I found it was a conflict with another mod

		for(Block grassBlockList : BlockList.GRASS_BLOCK_COLOR) {  // No Item
			event.getBlockColors().register((x, reader, pos, u) -> reader != null
		            && pos != null ? BiomeColors.getGrassColor(reader, pos)
		            : GrassColors.get(0.5D, 1.0D), grassBlockList);
		}
			
		for(Block grassBlockList : BlockList.GRASS_BLOCK) {  // Have Item
			event.getBlockColors().register((x, reader, pos, u) -> reader != null
		            && pos != null ? BiomeColors.getGrassColor(reader, pos)
		            : GrassColors.get(0.5D, 1.0D), grassBlockList);
		}

.  here is the color handler

Edited by blinky000

  • Author

Yes,  sorta,  not sure mods can interact with that code, except maybe the other code loading after mine and overloaded something?

  • 4 weeks later...
  • Author

Ok i got the project uploaded to git,  in blinky000/yabm5,   the mods i was having issues with are in blinky000/mods

still looiking for a file free file hoster

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