Posted October 3, 20213 yr In my modding environment , my custom grass changes shade to match the biome . after i build add put it in the real game, the shades no longer match. I'm using the same resource pack in both places, and the forge-client.toml match (using the experimentalForgeLightPipelineEnabled = true) Any ideas?
October 3, 20213 yr Author I found it was a conflict with another mod for(Block grassBlockList : BlockList.GRASS_BLOCK_COLOR) { // No Item event.getBlockColors().register((x, reader, pos, u) -> reader != null && pos != null ? BiomeColors.getGrassColor(reader, pos) : GrassColors.get(0.5D, 1.0D), grassBlockList); } for(Block grassBlockList : BlockList.GRASS_BLOCK) { // Have Item event.getBlockColors().register((x, reader, pos, u) -> reader != null && pos != null ? BiomeColors.getGrassColor(reader, pos) : GrassColors.get(0.5D, 1.0D), grassBlockList); } . here is the color handler Edited October 3, 20213 yr by blinky000
October 8, 20213 yr Author Yes, sorta, not sure mods can interact with that code, except maybe the other code loading after mine and overloaded something?
November 7, 20213 yr Author Ok i got the project uploaded to git, in blinky000/yabm5, the mods i was having issues with are in blinky000/mods still looiking for a file free file hoster
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.