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blinky000

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blinky000 last won the day on October 24 2023

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  1. You can't change vanilla. The best you can do is create a custom block, and inherit your block from the vanilla one
  2. just don't give it a hit (voxel) box, but if you do, its hard to get rid of it in the game. I normally a have 0.0F 0.0F 0.0F 16.0F 1.0F 16.0F so there is something to hit when you want delete it in game
  3. these issues were fix in 1.18 withe the experimental light pipe https://pasteboard.co/6kFMpPxOWRji.png https://pasteboard.co/uebFjPUpsyqF.png ty for any help
  4. I think the problem is the "experimentalForgeLightPipelineEnabled = true" in the forge-client.toml no longer works in 1.20
  5. when placing a glass_pane block, it place it with just a pillar pane, not the full block, do i have to update the block?
  6. i have checked out all the lighting options, no help. Any ideas? https://ibb.co/GMR3xyJ
  7. .obj models that worked in 1.20.1 worked fine, in the latest version the texture files are not getting the correct textures from the atlas. instead of getting the correct texture , you get multiple small textures. https://pasteboard.co/5XyNp3ANcZtF.jpg
  8. the property of the block must have properties.noOcclusion());
  9. I have to run prepareRunClient every time i start eclipse. also other times also during my session. is this normal or do i have something set up wrong
  10. I defined a block : public static final RegistryObject<Block> BROWN_DIAMOND_PATIO_BLOCK= BLOCKS.register("single_brown_diamond", () -> new Block(BlockBehaviour.Properties.copy(Blocks.STONE).strength(1.5f, 6.0f))); the strength is the same from Blocks.STONE. But in the game the BROWN_DIAMOND_PATIO_BLOCK is MUCH harder to destroy with a pickaxe then a mindcraft STONE block
  11. It was a stupid Eclipse problem ,the debugger was set to a lower version of java. In what world would i want my development version different from the debugger version. ty for looking
  12. LWJGL] [ThreadLocalUtil] Unsupported JNI version detected, this may result in a crash. Please inform LWJGL developers. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffc74cf6798, pid=2940, tid=21304 # # JRE version: OpenJDK Runtime Environment Temurin-20.0.2+9 (20.0.2+9) (build 20.0.2+9) # Java VM: OpenJDK 64-Bit Server VM Temurin-20.0.2+9 (20.0.2+9, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64) # Problematic frame: # C [jdwp.dll+0x26798] # # No core dump will be written. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # K:\yabm20\run\hs_err_pid2940.log [2.834s][warning][os] Loading hsdis library failed java version jdk-17 Even after removing all the wavefront stuff, debugger still crashes
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