blinky000 Posted October 3, 2021 Share Posted October 3, 2021 In my modding environment , my custom grass changes shade to match the biome . after i build add put it in the real game, the shades no longer match. I'm using the same resource pack in both places, and the forge-client.toml match (using the experimentalForgeLightPipelineEnabled = true) Any ideas? Quote Link to comment Share on other sites More sharing options...
blinky000 Posted October 3, 2021 Author Share Posted October 3, 2021 (edited) I found it was a conflict with another mod for(Block grassBlockList : BlockList.GRASS_BLOCK_COLOR) { // No Item event.getBlockColors().register((x, reader, pos, u) -> reader != null && pos != null ? BiomeColors.getGrassColor(reader, pos) : GrassColors.get(0.5D, 1.0D), grassBlockList); } for(Block grassBlockList : BlockList.GRASS_BLOCK) { // Have Item event.getBlockColors().register((x, reader, pos, u) -> reader != null && pos != null ? BiomeColors.getGrassColor(reader, pos) : GrassColors.get(0.5D, 1.0D), grassBlockList); } . here is the color handler Edited October 3, 2021 by blinky000 Quote Link to comment Share on other sites More sharing options...
blinky000 Posted October 8, 2021 Author Share Posted October 8, 2021 Yes, sorta, not sure mods can interact with that code, except maybe the other code loading after mine and overloaded something? Quote Link to comment Share on other sites More sharing options...
blinky000 Posted October 9, 2021 Author Share Posted October 9, 2021 Never used git, trying to get it setup Quote Link to comment Share on other sites More sharing options...
blinky000 Posted October 10, 2021 Author Share Posted October 10, 2021 github blinky000/yabm5. i can't upload my final jar, its too big Quote Link to comment Share on other sites More sharing options...
blinky000 Posted November 7, 2021 Author Share Posted November 7, 2021 Ok i got the project uploaded to git, in blinky000/yabm5, the mods i was having issues with are in blinky000/mods still looiking for a file free file hoster Quote Link to comment Share on other sites More sharing options...
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