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[1.16.5] Chest lid openness is always zero when grabbed, despite changing


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I'm implementing the IChestLid interface, and doing everything basically the same as in the vanilla chest and in the iron chests mod, yet still whenever it gets the openness value in the tile entity renderer it's always 0. 

This is where I get the openness value:

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And everywhere I set the value of the lid angle

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And lastly where I get the value:

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Any help's appreciated

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