Posted October 14, 20214 yr Every time you restart the game or re-enter the map, the capability is reset. I don’t know if this is a problem with my code or is it the way it is. public class CapabilityAttachHandler { public CapabilityAttachHandler() {} public static void capabilityAttachHandler(AttachCapabilitiesEvent<Entity> event) { Entity entity = event.getObject(); if (entity instanceof PlayerEntity){ if (!entity.getCapability(LibCapabilities.MIND_CAPABILITY).isPresent()) { event.addCapability(SaintChapter.key("mind_strength"), new MindCapabilityProvider()); SaintChapter.LOGGER.info("Mind Capability attached"); } if (!entity.getCapability(LibCapabilities.SOUL_CAPABILITY).isPresent()){ event.addCapability(SaintChapter.key("soul_strength"), new SoulCapabilityProvider()); SaintChapter.LOGGER.info("Player Soul Capability attached"); } } if (entity instanceof MobEntity) { if (!entity.getCapability(LibCapabilities.SOUL_CAPABILITY).isPresent()){ event.addCapability(SaintChapter.key("soul_strength"), new SoulCapabilityProvider()); SaintChapter.LOGGER.info("Mob Soul Capability attached"); } } } } public interface ISoulCapability extends INBTSerializable<CompoundNBT> { int getSoulStrength (); boolean getInitialized(); } public class SoulCapability implements ISoulCapability { private int soulStrength; private boolean initialized; public SoulCapability(int soulStrength, boolean isInitialized) { this.soulStrength = soulStrength; this.initialized = isInitialized; } @Override public boolean getInitialized() { return this.initialized; } @Override public int getSoulStrength() { return soulStrength; } @Override public CompoundNBT serializeNBT() { CompoundNBT compoundNBT = new CompoundNBT(); compoundNBT.putInt("soulStrength", this.soulStrength); compoundNBT.putBoolean("initialized", this.initialized); return compoundNBT; } @Override public void deserializeNBT(CompoundNBT nbt) { this.soulStrength = nbt.getInt("soulStrength"); this.initialized = nbt.getBoolean("initialized"); } } public class SoulCapabilityProvider implements ICapabilityProvider, INBTSerializable<CompoundNBT> { private ISoulCapability soulCapability; @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return cap == LibCapabilities.SOUL_CAPABILITY ? LazyOptional.of(this::getOrCreateCapability).cast() : LazyOptional.empty(); } @Nonnull private ISoulCapability getOrCreateCapability() { if (soulCapability == null) { this.soulCapability = new SoulCapability(888, false); } return this.soulCapability; } @Override public CompoundNBT serializeNBT() { return getOrCreateCapability().serializeNBT(); } @Override public void deserializeNBT(CompoundNBT nbt) { getOrCreateCapability().deserializeNBT(nbt); } }
October 14, 20214 yr Author I have found the answer, use serializeNBT#getInt can get right data, Is it because the data storage in the CapabilityProvider?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.