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Forge Data Generators not generating any data.


Slit_bodmod
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Hey, I'm new to the forge data generators and was trying to get them up and running. At the moments they aren't crashing or anything but they also don't seem to be generating any data, as far as I can tell they're set up correctly and I've tried both runClient and runData and as far as I can tell they neither loaded the models correctly into the game nor output them in any files I can see. I have no real idea what I'm doing though.

so I have my main data generator class that looks a bit like this:

@Mod.EventBusSubscriber(modid = GaiaTerrainMod.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class GaiaDataManager {

	@SubscribeEvent public static void gatherData(final GatherDataEvent event) {
		GaiaTerrainMod.LOGGER.info("gathering data!");
		DataGenerator generate = event.getGenerator();
		ExistingFileHelper existingFileHelper = event.getExistingFileHelper();

		generate.addProvider(new GaiaBlockStateGenerator(generate,existingFileHelper));
		generate.addProvider(new GaiaItemModelGenerator(generate, existingFileHelper));

		GaiaBlockTagGenerator blockTags = new GaiaBlockTagGenerator(generate, existingFileHelper);
		generate.addProvider(blockTags);
		generate.addProvider(new GaiaItemTagGenerator(generate, blockTags, existingFileHelper));

		generate.addProvider(new GaiaLootTableGenerator(generate));
		generate.addProvider(new GaiaRecipeGenerator(generate));
		GaiaTerrainMod.LOGGER.info("gathered data!");
	}
}

originally it didn't have the "@Mod.EventBusSubscriber(modid = GaiaTerrainM..." line at the top and instead was only invoked through a line in the GaiaTerrainMod constructor that looked like this:

public GaiaTerrainMod() {
    IEventBus registry_bus = FMLJavaModLoadingContext.get().getModEventBus();
    registry_bus.addListener(this::setup);

    MinecraftForge.EVENT_BUS.register(this);
    MinecraftForge.EVENT_BUS.register(GaiaDataManager.class);

    ModWoodTypes.init();

    ModBlocks.BLOCKS.register(registry_bus);
    ModItems.ITEMS.register(registry_bus);
    GaiaBiomeSelector.initBiomeMappings();
}

as you can see at the start and end of my gatherData function I have logs and when I hit "runData" they fired and I could see them as the last 2 things outputted by the console, however in GaiaBlockStateGenerator, the first data provider added to my data generator, I also put 2 logs at the start and end of the overriden registerStatesAndModels() function. These never fired, I assume they should after my gatherData logs fired. Not sure though,

as far as i can tell the issue should be somewhere in these files (unless it's somewhere weird), again I'm not getting any crashes or errors just a plain old, doesn't do the thing I want it to which clearly indicates I've done something dumb somewhere.

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When you do your data run do you see "Initializing Data Gatherer for mods [examplemod]" in the logs, rather than [yourmodid]? If so, your run configurations are still wrong. Check to see if you have "--mod examplemod" in your IDE's run configs menu, and if you can't get it to update with gradle you can always change the --mod argument manually in your IDE.

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using OpenGL 3.0     Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     CPU: 8x Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz
    • I appreciate the response. I am not new to modded Minecraft. Just in 1.19.2. Normally i am pretty handy with crashes/logs but i hadn't seen this one before and the log really didn't give me anything to go on.
    • More information is needed. How did you try to run it? What happened when you did?
    • Did you check the debug.log in the logs folder?
    • Looks like one of your mods has broken networking. The error message does not say which one. Probably the only way you will find it is to remove mods one-by-one until the problem goes away.   If you are just starting with modded minecraft, I would suggest you use a prebuilt popular modpack that somebody else has tested They should have already removed all the bugs and incompatiblies. Otherwise you are going to spend a lot of time trying to do it yourself.
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