Posted October 19, 20214 yr public static void onPlayerCloned(PlayerEvent.Clone event) { if (!event.getOriginal().world.isRemote() && !event.getPlayer().world.isRemote() && event.getOriginal() != null && event.getPlayer() != null) { LazyOptional<IMindCapability> oldMindCap = event.getOriginal().getCapability(LibCapabilities.MIND_CAPABILITY); LazyOptional<IMindCapability> newMindCap = event.getPlayer().getCapability(LibCapabilities.MIND_CAPABILITY); if (oldMindCap.isPresent() && newMindCap.isPresent()) { newMindCap.ifPresent(capability -> { oldMindCap.ifPresent(capabilityOld -> { event.getPlayer().sendMessage(new StringTextComponent("Before: " + capability.getMindStrength()), CommonProxy.IN_GAME_UUID); capability.deserializeNBT(capabilityOld.serializeNBT()); event.getPlayer().sendMessage(new StringTextComponent("After: " + capability.getMindStrength()), CommonProxy.IN_GAME_UUID); }); // This don't work, the value on the client side is still the initial value SCPacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayerEntity) event.getPlayer()), new MSGMindCapabilitySync(capability.getMindStrength())); // It works,the value on the client side is correct, but I don't know why, I think it's just a coincidence. // SCPacketHandler.INSTANCE.sendToServer(new MSGMindCapabilitySync(capability.getMindStrength())); }); } } } This is my message code. public class MSGMindCapabilitySync { private final int mindStrength; public MSGMindCapabilitySync(int mindStrength) { this.mindStrength = mindStrength; } public static void encodingMSG(MSGMindCapabilitySync msg, PacketBuffer buffer) { buffer.writeInt(msg.mindStrength); } public static MSGMindCapabilitySync decodingMSG(PacketBuffer buffer) { return new MSGMindCapabilitySync(buffer.readInt()); } public static void handle(MSGMindCapabilitySync msg, Supplier<NetworkEvent.Context> ctx) { ctx.get().enqueueWork(() -> { // Form client to server ServerPlayerEntity serverPlayer = ctx.get().getSender(); if (serverPlayer != null) { serverPlayer.getCapability(LibCapabilities.MIND_CAPABILITY).ifPresent((capability -> { capability.setMindStrength(msg.mindStrength); })); SaintChapter.LOGGER.info("Form client to server. Done"); } // From server to client DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> { if (Minecraft.getInstance().player == null) return; Minecraft.getInstance().player.getCapability(LibCapabilities.MIND_CAPABILITY).ifPresent((capability -> { capability.setMindStrength(msg.mindStrength); })); SaintChapter.LOGGER.info("From server to client. Done"); }); }); ctx.get().setPacketHandled(true); } }
October 19, 20214 yr Author 16 minutes ago, diesieben07 said: PlayerEvent.Clone is only for copying data from the old player to the new player. It is not the place to send packets or do anything else. thank you😀
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