Jump to content

Recommended Posts

Posted

Good evening,

I'm using a NoFeature generator to spawn block types of ores, that resemble deposits at lower layers. Right now they look the same as the ore blocks some levels lower, but I actually want them to exist as items on the surface.

In the past I was utilizing onBlockAdded(), and dropBlockAsItem() directly inside my blocks to do exactly that, but this does no longer seem to be an option, because any of the block methods, that handle "BlockAdded" logic can't be used during world generation, when starting a new game. Which is unfortunate to say the least.

The problem I'm facing right now: dropping an item from block after it is placed in the world, without player interaction, doesn't seem to be an option either or I just fail to find it. At least none of the block or item .classes contain anything useful.

Can someone direct me where to look, please?

Posted (edited)
3 hours ago, diesieben07 said:

My question would, why you're even spawning a block in the first place, if you're just gonna remove it immediately anyways? You can spawn entities during worldgen, too.

Because I was used to doing it like that in the past. Also, a block is very sparse in code quantity. Also, also, I would use the blocks to check against blocks of same type at lower levels, to mark as an indicator to what can be found digging deeper into the ground. Doing that with anything but the same object type is just unnecessarily bloating code.

However, I had to use creative ways to get something working. What I did was rendering my block and its voxel shape invisible, make it nonsolid and notBlockMovement, then apply the randomTick() method, and using this: worldIn.destroyBlock(pos, true);...which basically drops the item after the blocks gets randomly destroyed.

The good thing about that is, with the new DataPack function, I can do all that stuff with a single block object, and then just use instances of other block registers and their properties. I can also customize the loot tables for any of them, but don't need an actual block.class for any of them. Given how I have more then 60 ore blocks in my old mod, that is a really great thing about newer MC versions.

The final solution was actually found in vanilla Block.AIR, after messing around with various methods, none of them doing what was easily done in the past MC versions with onBlockAdded(), and dropBlockAsItem(). I'll just leave the block code, and register code here for reference, which should give you a picture of the many things I was trying without success:

 
	public class BlockRock extends Block implements IWaterLoggable {
    
    public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
    PlayerEntity player;
	    public BlockRock() {
        super(Properties.create(Material.ROCK, MaterialColor.STONE)
                .hardnessAndResistance(3.0F, 30.0F).sound(SoundType.STONE).doesNotBlockMovement()
                .notSolid()/*.harvestLevel(3)
                .harvestTool(ToolType.PICKAXE)*/.tickRandomly());
        this.setDefaultState(this.stateContainer.getBaseState().with(WATERLOGGED, Boolean.FALSE));
    }
	    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        if (context.getWorld().getBlockState(context.getPos()).getBlock() == Blocks.WATER) {
            return this.getDefaultState().with(WATERLOGGED, Boolean.TRUE);
        }
        return this.getDefaultState();
    }
    
    @Override
    public BlockRenderType getRenderType(BlockState state) {
        return BlockRenderType.INVISIBLE;
    } 
    
    @Override
    public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
        return VoxelShapes.empty();
    }
	    @Override
    public void onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance) {
        super.onFallenUpon(worldIn, pos, entityIn, fallDistance);
        // One in ten chance for the sample to break when fallen on
        Random random = new Random();
        if (((int) fallDistance) > 0) {
            if (random.nextInt((int) fallDistance) > 5) {
                worldIn.destroyBlock(pos, true);
            }
        }
    }
	    @Override
    public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos,
            PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
        if (!player.isCrouching()) {
            worldIn.destroyBlock(pos, true);
            player.swingArm(handIn);
            return ActionResultType.SUCCESS;
        }
        return ActionResultType.PASS;
    }
	    @Override
    public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) {
        return hasEnoughSolidSide(worldIn, pos.down(), Direction.UP);
    }
	    @Override
    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
        builder.add(WATERLOGGED);
    }
    @Override
    @Nonnull
    @SuppressWarnings("deprecation")
    public FluidState getFluidState(BlockState state) {
        return state.get(WATERLOGGED) ? Fluids.WATER.getStillFluidState(false)
                : super.getFluidState(state);
    }
	    @Override
    @SuppressWarnings("deprecation")
    public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn,//pos is your block, fromPos is a neighboring block
            BlockPos fromPos, boolean isMoving) {
        //System.out.println(blockIn.toString() + state.getBlockState() + worldIn.getBlockState(pos) + worldIn.getBlockState(fromPos));
        super.neighborChanged(state, worldIn, pos, blockIn, fromPos, isMoving);
        if (!this.isValidPosition(state, worldIn, pos)) {
            worldIn.destroyBlock(pos, true);
        }
        else if (state.get(WATERLOGGED)) {
            worldIn.getPendingFluidTicks().scheduleTick(pos, Fluids.WATER,
                    Fluids.WATER.getTickRate(worldIn));
        }
    }
	    public BlockState asWaterlogged() {
        return this.getDefaultState().with(WATERLOGGED, Boolean.TRUE);
    }
	    @Override
    public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) {
        if (useContext.getItem().getItem() instanceof BlockItem) {
            if (((BlockItem) useContext.getItem().getItem()).getBlock() instanceof BlockRock) {
                return false;
            }
        }
        return ConfigSpecHandler.ARE_ROCKS_REPLACEABLE.get();
    }
    
    @Override
    @SuppressWarnings("resource")
    @Deprecated
    public void randomTick(BlockState state, ServerWorld worldIn, BlockPos pos, Random random) {
        
        player = Minecraft.getInstance().player;
        if (!worldIn.isRemote && player != null) {
                
            worldIn.destroyBlock(pos, true);
            System.out.println(this.getBlock().toString() + " destroyed!");
            state.tick(worldIn, pos, worldIn.rand); 
            worldIn.getPendingBlockTicks().scheduleTick(pos, this, 1);
        }
    }
    
    @Override
    public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving) {
        worldIn.getPendingBlockTicks().scheduleTick(pos, this, 1);
    }  
    
    public void tick(BlockState state, ServerWorld worldIn, BlockPos pos, Random rand) {
        worldIn.getPendingBlockTicks().scheduleTick(pos, this, 1);//MathHelper.nextInt(rand, 1, 1));
     }
    
    /*@Override
    @SuppressWarnings({ "deprecation", "resource" })
    public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos) {
        
        player = Minecraft.getInstance().player;
        if (!this.isValidPosition(stateIn, worldIn, currentPos)) {
            worldIn.getPendingBlockTicks().scheduleTick(currentPos, this, 1);
        }
        
        if(player == null) {
            
            return this.getDefaultState();
        
        } else if (player != null && !worldIn.isRemote()) {
                
            if(worldIn.isBlockLoaded(currentPos)) {
                worldIn.destroyBlock(currentPos, true);
                System.out.println(this.getBlock().toString() + " destroyed!");
                return this.getDefaultState();
            }
        }
        return this.getDefaultState();
    } */   
	}
 
public class RegisterRocks {
	
    public static HashMap<Block, Block> blocksToRocks = new HashMap<>();
    private static ArrayList<Block> matLibBlocks = new ArrayList<>();

    private static void registerRocks(String modid, String path) {
        ResourceLocation oreRL = new ResourceLocation(modid, path);
        ResourceLocation rockRL = new ResourceLocation(MatLibMain.MODID,
                (modid.toLowerCase() == "minecraft" ? "" : ("")) + path + "rock");
        Block blocks = ForgeRegistries.BLOCKS.getValue(oreRL);

        if (blocks != null && blocks != Blocks.AIR) {
            Block blockRock = new BlockRock().setRegistryName(rockRL);
            matLibBlocks.add(blockRock);
            blocksToRocks.put(blocks, blockRock);
        } else {
        	//ConfigDebug.debug("Missing replacer, no rocks placed!");
        }
    }

    public static void registerBlocks(final RegistryEvent.Register<Block> blockRegistryEvent) {
        
        //minecraft
    	registerRocks("minecraft", "andesite");
    	registerRocks("minecraft", "diorite");
    	registerRocks("minecraft", "granite");
    	registerRocks("minecraft", "sandstone");
    	registerRocks("minecraft", "red_sandstone");
        
    	//matlib
    	registerRocks("matlib", "blockbasalt");
    	registerRocks("matlib", "blockbluestone");
    	registerRocks("matlib", "blockdiabase");
        //registerRocks("matlib", "blockgranite");
    	registerRocks("matlib", "blocklimestone");
    	registerRocks("matlib", "blockmarble");
    	registerRocks("matlib", "blockquartzite");
        //registerRocks("matlib", "blocksandstone");
    	registerRocks("matlib", "blockslate");
    	registerRocks("matlib", "blocktuff");

        for (Block block : matLibBlocks) {
            blockRegistryEvent.getRegistry().register(block);
        }
    }

    public static void registerBlockItems(final RegistryEvent.Register<Item> itemRegistryEvent) {
        for (Block block : matLibBlocks) {
            if (block instanceof BlockRock) {
                Item iBlock = new BlockRockItem(block)
                        .setRegistryName(Objects.requireNonNull(block.getRegistryName()));
                itemRegistryEvent.getRegistry().register(iBlock);
            } else {
                Item iBlock = new BlockItem(block,
                        new Item.Properties().group(RegisterMain.MATLIB_GROUP))
                                .setRegistryName(Objects.requireNonNull(block.getRegistryName()));
                itemRegistryEvent.getRegistry().register(iBlock);
            }
        }
    }
}

 

Edited by Cratthorax

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I've been trying to make an addon mod for create, but setting up dependencies and trying to add the mod into my mod environment has proven a little difficult for me. Ive been searching this forum and I've seen problems that were close to mine but not exactly mine, searching the error output just yields  people having trouble with their own modid, not an addons. The error while loading Minecraft,  "mods.toml missing metadata of modid create" and  "The Mod File C:Users\user1\data\<mod>\build\resources\main has mods that were not found" My build.gradle file plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'org.parchmentmc.librarian.forgegradle' version '1.+' } version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: 'parchment', version: '2023.09.03-1.20.1' copyIdeResources = true runs { configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' property 'mixin.env.remapRefMap', 'true' property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg" mods { "${mod_id}" { source sourceSets.main } } } client { // ... mods { other_mod { // ... } // Configures the 'example' mod create { // Add a source set to a mod's sources source sourceSets.main // Merges this configuration and specifies whether to overwrite existing properties merge mods.other_mod, true } } } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { // example of overriding the workingDirectory set in configureEach above workingDirectory project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { maven { url = 'https://maven.tterrag.com/' } } dependencies { // Specify the version of Minecraft to use. // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact. // The "userdev" classifier will be requested and setup by ForgeGradle. // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"], // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository. minecraft "net.minecraftforge:forge:1.20.1-47.3.22" implementation fg.deobf("com.simibubi.create:create-${create_minecraft_version}:${create_version}:slim") { transitive = false } implementation fg.deobf("com.jozufozu.flywheel:flywheel-forge-${flywheel_minecraft_version}:${flywheel_version}") implementation fg.deobf("com.tterrag.registrate:Registrate:${registrate_version}") // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}") // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}") // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}") // Example mod dependency using a mod jar from ./libs with a flat dir repository // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar // The group id is ignored when searching -- in this case, it is "blank" // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") // For more info: // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. // When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html tasks.named('processResources', ProcessResources).configure { var replaceProperties = [ minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range, forge_version: forge_version, forge_version_range: forge_version_range, loader_version_range: loader_version_range, mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, mod_authors: mod_authors, mod_description: mod_description, ] inputs.properties replaceProperties filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) { expand replaceProperties + [project: project] } } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) } // This is the preferred method to reobfuscate your jar file finalizedBy 'reobfJar' } // However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing: // tasks.named('publish').configure { // dependsOn 'reobfJar' // } // Example configuration to allow publishing using the maven-publish plugin publishing { publications { register('mavenJava', MavenPublication) { artifact jar } } } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation } -And my mods.toml file  modLoader="javafml" #mandatory loaderVersion="[47,)" license="MIT" [[mods]] modId="mechmod" version="0.0.1" displayName="Create: Mechs" authors="Affe" [[dependencies.mechmod]] modId="create" mandatory=true versionRange="[0,)" ordering="NONE" side="BOTH" [[dependencies.mechmod]] modId="forge" mandatory=true versionRange="[47.1.3,)" ordering="NONE" side="BOTH" [[dependencies.mechmod]] modId="minecraft" mandatory=true versionRange="[1.20,1.21)" ordering="NONE" side="BOTH" [[dependencies.mechmod]] modId="flywheel" mandatory=true versionRange="[0.6.11,0.6.12)" ordering="AFTER" side="CLIENT" I thought I had implemented the code from the "depending on create" section from their github correctly. But I assume I haven't implemented something that is needed. But I don't know what or where. I can also provide any file you think will help with your diagnosis. Any help would be appreciated, cheers!   
    • Yo i might be a lil bit late but on 1.20.6 you can call BuiltInRegistries.ITEMS.getTagOrEmpty(*required tag*) to get an iterable of item holders, this might be possible on 1.18.2 as well. Then you get the items using for(Holder<Item> holder: iterable) or the .forEach(Consumer<Holder<Item>>) method, or convert the iterable to array/list/collection. When you get the holders, use the .get() method to get the items
    • I'm troubleshooting some mods that I want for a single player world in 1.21.4 and I was having trouble with a resource library config crashing my game so I tried another mod and the library config for that was causing crashes as well. I've updated java and forge recently. Both of these dependency mods have caused Exit Code: -1 but I'm using the crash report for the mod that I was originally wanting to use. https://pastebin.com/82FZPwS2
    • whatever i do whether its updating my java to jdk17 since im trying to play on forge 1.20.1,whether its deleting my mods folder,nothings working.i have no updates for windows and im running minecraft at 5gb of memorey,but i still cant get rid of the issue.i've also tryed jarfix,i tryed using neo forge but still it dosen't work.somebody please help me.
    • still crashing, there is no difference
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.