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Posted

So I've installed MCP and Forge and Eclipse, got everything set up, and started writing my mod.  I can hit the green Run button in Eclipse, Minecraft pops up, I can start a world, and see my new blocks and items.  Wonderful!

 

The problem is I'm writing a tech mod, and I'd like it to integrate with Buildcraft in general, and Thermal Expansion in particular.  So what I want is to not just have my mod loaded by Eclipse, but also Buildcraft and Thermal Expansion, so I can test whether, eg, my new ingots can be processed in TE machines quickly and easily.

 

I grabbed the Buildcraft source, dumped it into my src folder, and it seems to work.  But Thermal Expansion is closed source (and depends on a closed source coremod, CoFHCore to boot).  I don't want to decompile it or modify it in any way, I just want it to run so I can spawn in some TE blocks to see if they work properly with my mod, *without* needing to actually properly build my mod, obfuscate it, and fire up my actual minecraft install.

 

I heard the BON tool might help, but the closest I can get is a crash on load with this message:

 

 

java.lang.NoSuchMethodError: thermalexpansion.item.ItemTERoot.func_77637_a(Lnet/minecraft/creativetab/CreativeTabs;)Lnet/minecraft/item/Item;
at thermalexpansion.item.ItemTERoot.(ItemTERoot.java:19)
at thermalexpansion.item.tool.ItemWrench.(ItemWrench.java:19)
at thermalexpansion.item.TEItems.initialize(TEItems.java:43)
at thermalexpansion.ThermalExpansion.preInit(ThermalExpansion.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:44)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)

 

 

Help?  :)

Update to the newest forge, and put CodeChickenCore (dev or compiled) into your forge/mcp/jars/mods/ folder. Then you can add any compiled mods into the mods folder you want and play with them.

↑↑↑↑↑↑↑↑↑↑ Click it please? :3 ↑↑↑↑↑↑↑↑↑↑

  • Author

Holy crap, that's awesome.

 

I haven't tested it yet, but if it works as described, that solves all my problems!

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