Posted July 22, 201312 yr So I've installed MCP and Forge and Eclipse, got everything set up, and started writing my mod. I can hit the green Run button in Eclipse, Minecraft pops up, I can start a world, and see my new blocks and items. Wonderful! The problem is I'm writing a tech mod, and I'd like it to integrate with Buildcraft in general, and Thermal Expansion in particular. So what I want is to not just have my mod loaded by Eclipse, but also Buildcraft and Thermal Expansion, so I can test whether, eg, my new ingots can be processed in TE machines quickly and easily. I grabbed the Buildcraft source, dumped it into my src folder, and it seems to work. But Thermal Expansion is closed source (and depends on a closed source coremod, CoFHCore to boot). I don't want to decompile it or modify it in any way, I just want it to run so I can spawn in some TE blocks to see if they work properly with my mod, *without* needing to actually properly build my mod, obfuscate it, and fire up my actual minecraft install. I heard the BON tool might help, but the closest I can get is a crash on load with this message: java.lang.NoSuchMethodError: thermalexpansion.item.ItemTERoot.func_77637_a(Lnet/minecraft/creativetab/CreativeTabs;)Lnet/minecraft/item/Item; at thermalexpansion.item.ItemTERoot.(ItemTERoot.java:19) at thermalexpansion.item.tool.ItemWrench.(ItemWrench.java:19) at thermalexpansion.item.TEItems.initialize(TEItems.java:43) at thermalexpansion.ThermalExpansion.preInit(ThermalExpansion.java:174) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103) at cpw.mods.fml.common.Loader.loadMods(Loader.java:515) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163) at net.minecraft.client.Minecraft.startGame(Minecraft.java:411) at net.minecraft.client.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:44) at net.minecraft.client.Minecraft.run(Minecraft.java:733) at java.lang.Thread.run(Thread.java:680) Help?
July 27, 201312 yr Update to the newest forge, and put CodeChickenCore (dev or compiled) into your forge/mcp/jars/mods/ folder. Then you can add any compiled mods into the mods folder you want and play with them. http://i.imgur.com/kPfhwnJ.png[/img] ↑↑↑↑↑↑↑↑↑↑ Click it please? :3 ↑↑↑↑↑↑↑↑↑↑
July 28, 201312 yr Author Holy crap, that's awesome. I haven't tested it yet, but if it works as described, that solves all my problems!
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