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So I got my "modname-common.toml" file created, and know how to populate the file with variables. The problem is, I've got a lot of them...really a lot. I'd need about 4 times as much code if I'd try to pre populate by default, so I'm looking for a way to just easily provide a preset config file, and copy it to the config folder. 

Can someone tell me if that is even possible?

Posted (edited)

Sure I can, but the default value is this, I'm just trying to save time:

	[["Custom Ore"]]
    "Ore Name" = "matlib:blockantimony"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockstibnite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 8
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockblackcoal"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 12
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 9
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbrowncoal"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 10
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockazuriteore"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockchalcopyrite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 12
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcopper"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmalachiteore"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcalaverite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgold"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockhaematite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 10
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmagnetite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 2
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbogiron"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 9
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbraunstein"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 9
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockpyrite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 9
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockilmenite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgalena"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 9
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocklead"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcinnabar"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgarnierite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocknickel"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 2
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocknickeline"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 5
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 6
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockplatinum"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockakanthite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 2
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksilver"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockstromeyerite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcassiterite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockstannite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksphalerite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockzincite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockagate"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockamethyst"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockaquamarine"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockazurite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcitrine"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockdiamond"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 1
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockemerald"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgarnet"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockjade"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 5
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmalachite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmorion"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockonyx"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockruby"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksaphire"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocktopaz"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockslate"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 15
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbasalt"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 10
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgranite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 12
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocklimestone"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 15
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockquartzite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 14
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 10
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgraphite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 10
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbonestone"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocklapis"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbitumen"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbluestone"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockdiabase"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmarble"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksandstone"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 8
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 9
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocktuff"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbromellite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 2
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbismutite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 5
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcobaltite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockwolframite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 6
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcoppergloss"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockirongloss"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksilvergloss"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksulfur"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksaltpeter"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7

Edited by Cratthorax
Posted (edited)

I'm sure I can do more. And I'm sure I didn't expressed myself comprehensible enough, for you to provide information, that you have already provided in the past...:D

Just make sure it happens way preInit:

 

    private static void initDefault() {
        
        @SuppressWarnings("resource")
        File configPath = new File(Minecraft.getInstance().gameDir + "/config", "matlib-common.toml");
        InputStream inputStream = MatLibMain.class.getResourceAsStream("/assets/matlib/matlib-common.toml");
        
        try {
            Files.asByteSink(configPath).writeFrom(inputStream);
            inputStream.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
        
    } 
Edited by Cratthorax
Posted

Well, the system put in place asks me to build configs code for more than 70 blocks, and at least the double amount of itemBlocks spawned on BiomeGeneration as EntityDrops. I simply don't do that. That would sum up for more than 70% of my already existing code.

I initialize the method on FMLClientSetupEvent, check if a file is present, and if present, it doesn't do anything. I suppose users installing new mods on their servers will at least start them once, to create config files if present? At least that's what I'd do.

I checked this on LAN game, and it is working flawlessly, at least the last 4 hours with multiple bug track points in. I'll come back complaining about the wheel if something dramatically is happening...:)

Posted (edited)

How does iterating over massive amounts of code, in comparison to a one time, client side, boolean check, make modding efforts more "beauty"?

The config file will be created as usual, in your scope of "beauties" with regular code, anyways. So how does it matter if I write to this already existing file clientside?

You did not provide a more professionell solution, nor did you share your massive inside into Java/Minecraft coding, to why this is so risky, what I'm doing.

I really fail to see the lesson if you just connect it to saying how ugly things are, and rebuke me for hacking the grace of Forge methods. Which I probably don't even know they exist, given there are so many ways to skin the cat.

Edited by Cratthorax

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    • I accidentally posted this in the ForgeGradle subforum, super sorry. I meant to post it in the regular modders forum. Hopefully it can still reach the right people!
    • I've been trying to make an addon mod for create, but setting up dependencies and trying to add the mod into my mod environment has proven a little difficult for me. Ive been searching this forum and I've seen problems that were close to mine but not exactly mine, searching the error output just yields  people having trouble with their own modid, not an addons. The error while loading Minecraft,  "mods.toml missing metadata of modid create" and  "The Mod File C:Users\user1\data\<mod>\build\resources\main has mods that were not found" My build.gradle file plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'org.parchmentmc.librarian.forgegradle' version '1.+' } version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: 'parchment', version: '2023.09.03-1.20.1' copyIdeResources = true runs { configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' property 'mixin.env.remapRefMap', 'true' property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg" mods { "${mod_id}" { source sourceSets.main } } } client { // ... mods { other_mod { // ... } // Configures the 'example' mod create { // Add a source set to a mod's sources source sourceSets.main // Merges this configuration and specifies whether to overwrite existing properties merge mods.other_mod, true } } } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { // example of overriding the workingDirectory set in configureEach above workingDirectory project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { maven { url = 'https://maven.tterrag.com/' } } dependencies { // Specify the version of Minecraft to use. // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact. // The "userdev" classifier will be requested and setup by ForgeGradle. // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"], // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository. minecraft "net.minecraftforge:forge:1.20.1-47.3.22" implementation fg.deobf("com.simibubi.create:create-${create_minecraft_version}:${create_version}:slim") { transitive = false } implementation fg.deobf("com.jozufozu.flywheel:flywheel-forge-${flywheel_minecraft_version}:${flywheel_version}") implementation fg.deobf("com.tterrag.registrate:Registrate:${registrate_version}") // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}") // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}") // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}") // Example mod dependency using a mod jar from ./libs with a flat dir repository // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar // The group id is ignored when searching -- in this case, it is "blank" // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") // For more info: // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. // When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html tasks.named('processResources', ProcessResources).configure { var replaceProperties = [ minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range, forge_version: forge_version, forge_version_range: forge_version_range, loader_version_range: loader_version_range, mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, mod_authors: mod_authors, mod_description: mod_description, ] inputs.properties replaceProperties filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) { expand replaceProperties + [project: project] } } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) } // This is the preferred method to reobfuscate your jar file finalizedBy 'reobfJar' } // However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing: // tasks.named('publish').configure { // dependsOn 'reobfJar' // } // Example configuration to allow publishing using the maven-publish plugin publishing { publications { register('mavenJava', MavenPublication) { artifact jar } } } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation } -And my mods.toml file  modLoader="javafml" #mandatory loaderVersion="[47,)" license="MIT" [[mods]] modId="mechmod" version="0.0.1" displayName="Create: Mechs" authors="Affe" [[dependencies.mechmod]] modId="create" mandatory=true versionRange="[0,)" ordering="NONE" side="BOTH" [[dependencies.mechmod]] modId="forge" mandatory=true versionRange="[47.1.3,)" ordering="NONE" side="BOTH" [[dependencies.mechmod]] modId="minecraft" mandatory=true versionRange="[1.20,1.21)" ordering="NONE" side="BOTH" [[dependencies.mechmod]] modId="flywheel" mandatory=true versionRange="[0.6.11,0.6.12)" ordering="AFTER" side="CLIENT" I thought I had implemented the code from the "depending on create" section from their github correctly. But I assume I haven't implemented something that is needed. But I don't know what or where. I can also provide any file you think will help with your diagnosis. Any help would be appreciated, cheers!   
    • Yo i might be a lil bit late but on 1.20.6 you can call BuiltInRegistries.ITEMS.getTagOrEmpty(*required tag*) to get an iterable of item holders, this might be possible on 1.18.2 as well. Then you get the items using for(Holder<Item> holder: iterable) or the .forEach(Consumer<Holder<Item>>) method, or convert the iterable to array/list/collection. When you get the holders, use the .get() method to get the items
    • I'm troubleshooting some mods that I want for a single player world in 1.21.4 and I was having trouble with a resource library config crashing my game so I tried another mod and the library config for that was causing crashes as well. I've updated java and forge recently. Both of these dependency mods have caused Exit Code: -1 but I'm using the crash report for the mod that I was originally wanting to use. https://pastebin.com/82FZPwS2
    • whatever i do whether its updating my java to jdk17 since im trying to play on forge 1.20.1,whether its deleting my mods folder,nothings working.i have no updates for windows and im running minecraft at 5gb of memorey,but i still cant get rid of the issue.i've also tryed jarfix,i tryed using neo forge but still it dosen't work.somebody please help me.
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