Jump to content

MDK Help


Da_Gadly_Falsh

Recommended Posts

  • Guest locked this topic
Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • SOLVED! I ended up fixing this after a fresh night of sleep and cloning the forge repo and looking through that. I had to add a BiomeModifier class to my mod, see this file here for assistance: MinecraftForge/src/test/java/net/minecraftforge/debug/world/BiomeModifierTest.java at 1.20.1 · MinecraftForge/MinecraftForge (github.com)
    • Hello, I'm creating a mod that should have a classic config file that I create with: ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC); but I want also to have into server config folder more files .yml that I handle from the plugin. How can I create that yaml files?
    • Hi, I've been having a problem with Level 4 enchants on tools and items, it will not let me enchant any weapon or item past level 4, level 3 works on somethings but when I try to enchant it will either not show up in the anvil or when using the /enchant command it will say *item does not support the enchantment. I've tried efficiency 4 on a pickaxe and axe and it will not work.
    • Hello! I am posting since I am at the end of the road in terms of googling this solution and/or pouring through github projects. As the title suggests, I am trying to spawn my custom flower into the overworld into existing biomes, nothing crazy just a flower block spawned into the world. I added an entry into forge/biome_modifier called add_dreamcap_mushroom.json. It is as follows: { "type": "forge:add_features", "biomes": [ , "minecraft:plains", "minecraft:jungle", "minecraft:birch_forest", "minecraft:sparse_jungle", "minecraft:forest" ], "features": "herbalistmod:dreamcap_mushroom_patch", "step": "vegetal_decoration" }   I have a directory worldgen/configured_feature with dreamcap_mushroom_patch.json as follows:   { "type": "minecraft:random_patch", "config": { "feature": { "feature": { "type": "minecraft:simple_block", "config": { "to_place": { "type": "minecraft:simple_state_provider", "state": { "Name": "herbalistmod:dreamcap_mushroom_block" } } } }, "placement": [ { "type": "minecraft:block_predicate_filter", "predicate": { "type": "minecraft:matching_blocks", "blocks": "minecraft:air" } } ] }, "tries": 32, "xz_spread": 7, "y_spread": 3 } }   I have a directory worldgen/placed_feature with dreamcap_mushroom_patch.json as follows: { "feature": "herbalistmod:dreamcap_mushroom_patch", "placement": [ { "type": "minecraft:count", "count": 2 }, { "type": "minecraft:in_square" }, { "type": "minecraft:heightmap", "heightmap": "WORLD_SURFACE_WG" }, { "type": "minecraft:biome" } ] }   As far as I know, these are the only files I need in order to generate blocks, etc into the world, yet despite this I have made tons of worlds searching high and low and my block is nowhere to be found. Am I doing something wrong here or missing something obvious? Thanks in advance!  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.