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Posted (edited)

     hello, i am creating a custom food

    This is my code

public class GrassSalad extends Item {

    private static final Food FOOD = new Food.Builder().saturationMod(6)
            .nutrition(6).build();

    public GrassSalad() {
        super(new Properties().tab(GroupDefine.ITEM_GROUP).food(FOOD).stacksTo(1));
    }

    /**
     * 物品被使用(吃掉)
     *
     * @param itemStack    物品堆
     * @param world        世界
     * @param livingEntity 活着的实体
     * @return ItemStack
     */
    @Nonnull
    @Override
    public ItemStack finishUsingItem(@Nonnull ItemStack itemStack, @Nonnull World world, @Nonnull LivingEntity livingEntity) {
        if (!world.isClientSide) {
            livingEntity.curePotionEffects(itemStack);
        }
        //如果是一个玩家并且该玩家是创造模式
        if (livingEntity instanceof PlayerEntity && !((PlayerEntity) livingEntity).abilities.instabuild) {
            itemStack.shrink(1);
        }
        return itemStack.isEmpty() ? new ItemStack(Items.BOWL) : itemStack;
    }
}

 

The bowl can be returned correctly, but the fullness of the food is invalid

 

please help me ,thanks ! 

Edited by Spring
Posted
39 minutes ago, diesieben07 said:

What do you mean by this?

saturationMod does not work 

 

I am using Google Translate, if you don’t understand, I’m sorry

Posted
1 hour ago, diesieben07 said:

You must call super.finishUsingItem for food properties to take effect.

But I want to return to the bowl after eating my custom food. If super.finishUsingItem is used, the bowl will not be returned.

Posted
11 minutes ago, Spring said:

But I want to return to the bowl after eating my custom food. If super.finishUsingItem is used, the bowl will not be returned.

    @Nonnull
    @Override
    public ItemStack finishUsingItem(@Nonnull ItemStack itemStack, @Nonnull World world, @Nonnull LivingEntity livingEntity) {
        super.finishUsingItem(itemStack, world, livingEntity);
        return itemStack.isEmpty() ? new ItemStack(Items.BOWL) : itemStack;
    }

solve !

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