Jump to content

Sound issue


matthew123

Recommended Posts

I am trying to play sounds with:

playerEntity.getCommandSenderWorld().playSound(playerEntity, BlockPos.ZERO, ModSounds.ACTIVATE_JUTSU_BASIC.get(), SoundCategory.PLAYERS,1f, 1f);

, called on the client.

 

This is how my sounds are registered:

FpUyWrC.png

[the logger gets called]

 

CknX5ON.png

 

the sounds.json file:

{
  "activate_jutsu_basic": {
    "subtitle": "narutomod.subtitle.activate_jutsu_basic",
    "sounds": [ "narutomod:jutsu/activate_jutsu_basic" ]
  }
}

I aim for this:

nfUbAlk.png

 

Link to comment
Share on other sites

9 minutes ago, OutCraft said:

Hi!

Try replacing playerEntity with null, because you're calling the Method on the commandServerWorld, so the Server.

I am calling it on the CLIENT. That method returns the World field of the entity. The server also gets a packet when this should be called, so playing it on the server could be possible.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.