Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I made a particle effect of my own, and I can only display the particle effect in the game through the command : /particle mymod:juan1particle 0 0 0 0 0 255 100 3.   When I want add the particle through World.addParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed), it does not show at all.   But when I change the particleData Parameter from my particledata's instance to those in the ParticleTypes in the vanilla, It works without problem. So it seems that only my particle effect can't be added into the game, but those in the vanilla can be added.

Edited by Fishron

  • Author

This is where I want to call the addParticle() method, it is in the livingTick() in an entity. But it shows no particle effect.

@Override

public void livingTick() {

double x = rand.nextGaussian() * 0.02D;

double y = rand.nextGaussian() * 0.02D;

double z = rand.nextGaussian() * 0.02D;

double px = this.getPosX() + 4.0D * rand.nextDouble() - 2.0D;

double py = this.getPosY() + rand.nextDouble() - 0.5D;

double pz = this.getPosZ() + 4.0D * rand.nextDouble() - 2.0D;

world.addParticle(new Juan1ParticalData(new Vector3d(x, y, z), new Color(0xae6be2), 0), px, py, pz, x, y, z);

 }

When I change "new Juan1ParticalData(new Vector3d(x, y, z), new Color(0xae6be2), 0)" to "ParticleTypes.DRAGON_BREATH" , the particle effects appeared.

  • Author

These are my particle effect classes, they are all copied from a tutorial.

 

public class Juan1ParticalType extends ParticleType {

public Juan1ParticalType() { super(false, Juan1ParticalData.DESERIALIZER); }

@Override

public Codec<Juan1ParticalData> func_230522_e_() { return Codec.unit(new Juan1ParticalData(new Vector3d(0, 0, 0), new Color(0xF63900), 0)); }

}

 

public class Juan1ParticalData implements IParticleData {

private final Vector3d speed;

private final Color color;

private final float diameter;

public static final IDeserializer<Juan1ParticalData> DESERIALIZER = new IDeserializer<Juan1ParticalData>() {

@Override public Juan1ParticalData deserialize(ParticleType<Juan1ParticalData> particleTypeIn, StringReader reader) throws CommandSyntaxException {

final int MIN_COLOUR = 0; final int MAX_COLOUR = 255;reader.expect(' ');

double speedX = reader.readDouble(); reader.expect(' ');

double speedY = reader.readDouble(); reader.expect(' ');

double speedZ = reader.readDouble(); reader.expect(' ');

int red = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR); reader.expect(' ');

int green = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR); reader.expect(' ');

int blue = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR);reader.expect(' '); 

int alpha = MathHelper.clamp(reader.readInt(), 1, MAX_COLOUR);reader.expect(' ');

float diameter = reader.readFloat(); 

return new Juan1ParticalData(new Vector3d(speedX, speedY, speedZ), new Color(red, green, blue, alpha), diameter);

}

@Override

public Juan1ParticalData read(ParticleType<Juan1ParticalData> particleTypeIn, PacketBuffer buffer) {

final int MIN_COLOUR = 0;

final int MAX_COLOUR = 255;

double speedX = buffer.readDouble();

double speedY = buffer.readDouble();

double speedZ = buffer.readDouble();

int red = MathHelper.clamp(buffer.readInt(), MIN_COLOUR, MAX_COLOUR);

int green = MathHelper.clamp(buffer.readInt(), MIN_COLOUR, MAX_COLOUR);

int blue = MathHelper.clamp(buffer.readInt(), MIN_COLOUR, MAX_COLOUR);

int alpha = MathHelper.clamp(buffer.readInt(), 1, MAX_COLOUR);

float diameter = buffer.readFloat();

return new Juan1ParticalData(new Vector3d(speedX, speedY, speedZ), new Color(red, green, blue, alpha), diameter); }

};

public Juan1ParticalData(Vector3d speed, Color color, float diameter) {

this.speed = speed;

this.color = color;

this.diameter = diameter;

}

@Override

public ParticleType<?> getType() { return Utils.ParticleRegistry.JUAN_1_PARTICLE.get(); }

@Override

public void write(PacketBuffer buffer) {

buffer.writeDouble(this.speed.x);

buffer.writeDouble(this.speed.y);

buffer.writeDouble(this.speed.z);

buffer.writeInt(this.color.getRed());

buffer.writeInt(this.color.getGreen());

buffer.writeInt(this.color.getBlue());

buffer.writeInt(this.color.getAlpha());

buffer.writeFloat(this.diameter);

}

@Override

public String getParameters() {

return String.format(Locale.ROOT, "%s %.2f %i %i %i %i %.2d %.2d %.2d", this.getType().getRegistryName(), diameter, color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha(), speed.getX(), speed.getY(), speed.getZ());

}

public Vector3d getSpeed() { return speed; }

public Color getColor() { return color; }

public float getDiameter() { return diameter; }

}

 

public class Juan1Particle extends SpriteTexturedParticle {

public Juan1Particle(ClientWorld world, double x, double y, double z, Vector3d speed, Color color, float diameter) {

super(world, x, y, z, speed.x, speed.y, speed.z);

maxAge = 100;

setColor(color.getRed() / 255F,color.getGreen() / 255F,color.getBlue() / 255); this.setAlphaF(color.getAlpha());

final float PARTICLE_SCALE_FOR_ONE_METER = 0.1F;

particleScale = PARTICLE_SCALE_FOR_ONE_METER * diameter;

this.canCollide = true;

}

@Override

public IParticleRenderType getRenderType(){ return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT; }

}

 

public class Juan1ParticleFactory implements IParticleFactory<Juan1ParticalData> {

private final IAnimatedSprite sprites;

public Juan1ParticleFactory(IAnimatedSprite sprite) { this.sprites = sprite; }

@Override

public Particle makeParticle(Juan1ParticalData typeIn, ClientWorld worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {

Juan1Particle particle = new Juan1Particle(worldIn, x, y, z, typeIn.getSpeed(), typeIn.getColor(), typeIn.getDiameter());

particle.selectSpriteWithAge(sprites);

return particle;

}

}

  • Author

I wander how to use World.addParticle to add custom particle effect, or is there any other ways to add? Or is there anything wrong with my particle effect?

  • Fishron changed the title to [1.16.5] Can't add custom particle effect in the game

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.