Kaworru Posted December 11, 2021 Posted December 11, 2021 (edited) Hi, this is more a theoretical question, so I have no code to show. I'm working on a new project where I need to create some animated entities. It looks like in the vanilla code all of the entity models (e.g. ParrotModel) are directly implemented in the .java file to get access to their different parts like head, arms, legs and so on. I wonder if it is possible to load the entity block model or parts over a .json file instead and access the different parts over their defined name / groups instead? I have no issues to convert a .json model to the corresponding .java code, but want to make it easier for others to adjust the models without touching the code. Edited December 11, 2021 by Kaworru Typo Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.