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[1.18.1] Is it possible to loading a EntityModel from a .json file and access the different parts over their name / groups ?

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Posted

Hi,

this is more a theoretical question, so I have no code to show. I'm working on a new project where I need to create some animated entities.

It looks like in the vanilla code all of the entity models (e.g. ParrotModel) are directly implemented in the .java file to get access to their different parts like head, arms, legs and so on.

I wonder if it is possible to load the entity block model or parts over a .json file instead and access the different parts over their defined name / groups instead?

I have no issues to convert a .json model to the corresponding .java code, but want to make it easier for others to adjust the models without touching the code.

Edited by Kaworru
Typo

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