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Featured Replies

Posted

Hey, I'm kinda new to java code, but I have this mob that I want to be summoned/spawned with an item besides the spawn egg. For Example: If i right click a stick... it could summon a wolf or somethin...

 

This is VERY important for my mod... The bosses in my mod REALLY beef up the contents in mah mod!!!

Have you tried taking a look at the spawn egg code and replicating it with the changes you want for your item? It should be as simple as implementing the needed code in your item, and changing some values.

  • Author

Couldn't really find the spawnegg code... so I tried the ItemSnowball, since it spawns the entity: Snowball. I've changed a couple of variables, like replacing the EntitySnowball being spawned to the mob i want. Thing is, it works... but for some odd reason the mob is invisible? I have a spawnegg for the same mob... it works and everything, but using the Item instead of the egg, does nothing...

 

Boss name: Squishy

Here is the code:

 

ItemSquishySpawner:

 

import cpw.mods.fml.relauncher.SideOnly;

 

public class ItemSquishySpawner extends Item

{

public ItemSquishySpawner(int id)

{

super(id);

this.setMaxStackSize(64);

this.setCreativeTab(CreativeTabs.tabMaterials);

 

}

@SideOnly(Side.CLIENT)

public void registerIcons(IconRegister reg)

{

this.itemIcon = reg.registerIcon(CutiesMod.modid + ":" + this.getUnlocalizedName());

}

 

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (!par3EntityPlayer.capabilities.isCreativeMode)

        {

            --par1ItemStack.stackSize;

        }

 

        par2World.playSoundAtEntity(par3EntityPlayer, "mob.wither.spawn", 0.5F, 0.4F);

 

        if (!par2World.isRemote)

        {

            par2World.spawnEntityInWorld(new EntitySquishy(par2World));

        }

 

        return par1ItemStack;

    }

 

==========================================================Help?

Umm, I think the problem here is that the game might not know how to render your custom entity. Code you provide the code for your entity?

  • Author

Sure, Here:

EntitySquishy:

 

package assets.cutiesmod.entity;

 

import net.minecraft.entity.EnumCreatureAttribute;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIBreakDoor;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILeapAtTarget;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIMoveThroughVillage;

import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAISwimming;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.boss.IBossDisplayData;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.monster.EntitySlime;

import net.minecraft.entity.passive.EntityVillager;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.world.World;

import assets.cutiesmod.common.CutiesMod;

 

public class EntitySquishy extends EntityMob implements IBossDisplayData

{

 

public static final String[] field_110268_bz = new String[]

{

"/cutiesmod/textures/entity/EntityHellCutie.png"

};

 

public EntitySquishy(World par1World)

{

super(par1World);

this.setAIMoveSpeed(1.0F);

 

this.isImmuneToFire = true; 

this.tasks.addTask(0, new EntityAISwimming(this));

this.tasks.addTask(1, new EntityAILeapAtTarget(this, 0.4F));

    this.tasks.addTask(0, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));

    this.tasks.addTask(0, new EntityAIAttackOnCollide(this, EntityMaleCutie.class, 1.0D, true));

    this.tasks.addTask(2, new EntityAIMoveTowardsRestriction(this, 1.0D));

    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 1.0D, false));

    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));

    this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

    this.tasks.addTask(5, new EntityAILookIdle(this));

    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, true));

    this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));

    this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityMaleCutie.class, 0, false));

 

 

 

 

}

 

 

 

 

public int getMaxHealth()

{

return 500;

}

 

public int getMaxDamage()

{

return 16;

}

 

 

protected void dropFewItems(boolean par1, int par2)

    {

        int j = this.rand.nextInt(2 + par2);

        int k;

 

        for (k = 0; k < j; ++k)

        {

            this.dropItem(CutiesMod.ItemCutieSoul.itemID, 4);

        }

 

        j = this.rand.nextInt(2 + par2);

 

        for (k = 0; k < j; ++k)

        {

            this.dropItem(Item.slimeBall.itemID, 10);

        }

    }

 

 

public EnumCreatureAttribute getCreatureAttribute()

{

return EnumCreatureAttribute.UNDEAD;

}

 

 

 

 

protected String getLivingSound()

    {

        return "mob.enderdragon.growl";

    }

 

    /**

    * Returns the sound this mob makes when it is hurt.

    */

    protected String getHurtSound()

    {

        return "mob.enderdragon.hit";

    }

 

    /**

    * Returns the sound this mob makes on death.

    */

    protected String getDeathSound()

    {

        return "mob.wither.death";

    }

 

 

}

 

Umm, yeah, it may be that Minecraft doesn't know how to render your mob. I, however, have no experience with this, so you might have to do some looking for a tutorial to help you.

  • Author

Got it! All I had to do was copy the EntityEgg (Chicken Egg) and make my own Entity with the egg code: For those of you who want to summon mobs... HERE:

 

1.REPLACE "Squishy" WITH YOUR MOB/ITEM:

 

2. Make your Spawner Item:

 

package assets.cutiesmod.common;

 

public class ItemSquishySpawner extends Item

{

public ItemSquishySpawner(int id)

{

super(id);

this.setMaxStackSize(64);

this.setCreativeTab(CreativeTabs.tabMaterials);

 

}

@SideOnly(Side.CLIENT)

public void registerIcons(IconRegister reg)

{

this.itemIcon = reg.registerIcon(CutiesMod.modid + ":" + this.getUnlocalizedName());

}

 

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (!par3EntityPlayer.capabilities.isCreativeMode)

        {

            --par1ItemStack.stackSize;

        }

 

        par2World.playSoundAtEntity(par3EntityPlayer, "mob.wither.spawn", 0.5F, 0.4F);

 

        if (!par2World.isRemote)

        {

            par2World.spawnEntityInWorld(new EntitySquishySpawner(par2World, par3EntityPlayer));

        }

 

        return par1ItemStack;

    }

 

 

 

}

 

==========================================================Here is the Entity for the SpawnerItem:

Basically copied from the EntityEgg, removed the code that allows the egg to RARELY SPAWN THE MOB

 

 

package assets.cutiesmod.entity;

 

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.monster.EntityBlaze;

import net.minecraft.entity.passive.EntityChicken;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.world.World;

 

public class EntitySquishySpawner extends EntityThrowable

{

    public EntitySquishySpawner(World par1World)

    {

        super(par1World);

    }

 

    public EntitySquishySpawner(World par1World, EntityLivingBase par2EntityLivingBase)

    {

        super(par1World, par2EntityLivingBase);

    }

 

    public EntitySquishySpawner(World par1World, double par2, double par4, double par6)

    {

        super(par1World, par2, par4, par6);

    }

 

    /**

    * Called when this EntityThrowable hits a block or entity.

    */

    protected void onImpact(MovingObjectPosition par1MovingObjectPosition)

    {

        if (par1MovingObjectPosition.entityHit != null)

        {

            par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0.0F);

        }

 

     

                YOUR_ENTITY entity = new YOUR_ENTITY (this.worldObj);

             

                entity.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);

                this.worldObj.spawnEntityInWorld(entity);

     

       

 

        for (int j = 0; j < 8; ++j)

        {

            this.worldObj.spawnParticle("snowballpoof", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);

        }

 

        if (!this.worldObj.isRemote)

        {

            this.setDead();

        }

    }

}

 

 

 

 

 

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