ThatmewH Posted December 16, 2021 Share Posted December 16, 2021 (edited) I have a tile entity that detects entities in a 3 block radius and want to kill that entity when they move. How do I check if an entity is moving in any direction. All i can find on google is previous versions of forge is using entity.prevX or entity.motionX, however these variables do not exist anymore, is there a different way to get an entities velocity or previous position? Edited December 16, 2021 by ThatmewH Quote Link to comment Share on other sites More sharing options...
OutCraft Posted December 16, 2021 Share Posted December 16, 2021 (edited) Hi! You can get the movement as Vector3 with Entity.getDeltaMovement() Edited December 16, 2021 by OutCraft Quote Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can Also: PLEASE use SPOILERS for logs! Link to comment Share on other sites More sharing options...
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