Thorius Posted December 23, 2021 Share Posted December 23, 2021 I want to make an Item with a texture that depends on the NBT. I have some ideas what I could use, but I would like to hear your recommendations, so that I have the best solution. I just want to be pointed in the right direction. In essence, I want to do something similar like Tinker's Construct. This is how I imagine the process: 1. Have a basic toolhead texture and recolour it or if possible, replace specific colours with another specific colour. 2. Add tool rod and everything else to the texture. Quote Link to comment Share on other sites More sharing options...
LocusAzzurro Posted December 25, 2021 Share Posted December 25, 2021 Some pointers: Item property overrides can handle the NBT change to change the model/texture. (See vanilla compass) Model multipart can handle the change to a part of the model depending on criteria. (See vanilla end portal) Texture colormap can do the recoloring. (See vanilla leaves/grass) Quote Link to comment Share on other sites More sharing options...
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