Posted July 26, 201312 yr I have a hook for EntityClientPlayerMP, mainly for these events I've made: onUpdate(): EventTick sendMotionUpdates(): EventPreMotionUpdate, EventPostMotionUpdate Well, my friend used IConnectionHandler to initialize the events, though I don't think we need to have a hook for EntityClientPlayerMP, I would assume there are already events made for the things I need (as shown above). For example, I have my EventRender3D event called on the onRenderWorld event in my main class, same goes with onRenderIngame. So are there any pre-made events for pre and post motionupdates, and tick? Thanks.
July 26, 201312 yr Author For the first thing use a TickHandler with TickType.PLAYER. The 2nd one doesn't exist in forge. Why do you need it? I need it for pre and post player updates, it's for a basic API for some of my friends and I.
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