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Posted

I have a hook for EntityClientPlayerMP, mainly for these events I've made:

 

onUpdate():

EventTick

 

sendMotionUpdates():

EventPreMotionUpdate, EventPostMotionUpdate

 

Well, my friend used IConnectionHandler to initialize the events, though I don't think we need to have a hook for EntityClientPlayerMP, I would assume there are already events made for the things I need (as shown above).

 

For example, I have my EventRender3D event called on the onRenderWorld event in my main class, same goes with onRenderIngame.

 

So are there any pre-made events for pre and post motionupdates, and tick?

 

Thanks.

  • Author

For the first thing use a TickHandler with TickType.PLAYER.

The 2nd one doesn't exist in forge. Why do you need it?

 

I need it for pre and post player updates, it's for a basic API for some of my friends and I.

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