Posted December 29, 20213 yr i have an item and if i right click i want to execute a command(from the code) for example /kill @a, i thinked this was going to work but nope, with !world.isRemote is not doing anything and without !world.isRemote minecraft crashes @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { ItemStack stack = playerIn.getHeldItemMainhand(); if(!worldIn.isRemote)//do nothing { Minecraft.getInstance().player.getServer().getCommandManager().handleCommand(playerIn.getCommandSource(),"/kill @e"); } //crashes Minecraft.getInstance().player.getServer().getCommandManager().handleCommand(playerIn.getCommandSource(),"/kill @e"); return blahblahblah; }
December 29, 20213 yr Author 7 hours ago, diesieben07 said: Can't say I have seen this one before, the double reaching across logical sides... You have to use the player that is given to you by the method. Minecraft#player is always the client player. In single player this will do nothing useful if you are on the server thread and on servers it will just crash entirely. i meant that how can i execute a command(just tell me exactly how to do it im not asking help for you to create my mod please)
December 29, 20213 yr Author 2 hours ago, diesieben07 said: Not sure why you would execute a command. Just execute the code directly. well just tell me how, i need to execute a command
December 30, 20213 yr Author 5 hours ago, diesieben07 said: No, you don't. You want to kill all entities, which you should just do directly, instead of executing the command. killing entities was a example dude, why you dont want me to execute a commandm is like if you tell me why i use kill command in game for deleting entities when i have lava...
December 31, 20213 yr Author 7 hours ago, diesieben07 said: Because executing commands from code is wonky and strange. It is the interface that players have with the game, using it from code is strange and inefficient. Commands#performCommand to run a command. But like I said, this is bad way to achieve what you want to do. there is no a performCommand(i used Commands class as you said), im in 1.16.5;
December 31, 20213 yr Author 9 hours ago, diesieben07 said: handleCommand if you are still using MCP names. Hi, it worked, so i used my command to make a gui with a textfield and a button and get the variable of the textfield and kill all the entities with that name, so i could imagine a way to kill so i wanted the /kill @e[name=textfield.getText()], but is not working(if i use something like sendStatusMessage to the player it works and the command is working but not in here) public class ResearcherScreen extends ContainerScreen<ResearcherContainer> { private final ResourceLocation GUI = new ResourceLocation(TotisMod.MOD_ID, "textures/gui/researcher_gui.png"); public static TextFieldWidget nameField; public ResearcherScreen(ResearcherContainer screenContainer, PlayerInventory inv, ITextComponent titleIn) { super(screenContainer, inv, titleIn); } @Override public void tick() { super.tick(); this.nameField.tick(); } @Override public void init(Minecraft minecraft, int width, int height) { super.init(minecraft, width, height); this.minecraft.keyboardListener.enableRepeatEvents(true); buttons.clear(); this.addButton(new Button(66,60,103,20,new StringTextComponent("hola"),this::actionPerformed)); this.nameField = new TextFieldWidget(this.font, 62,24,103,12,new StringTextComponent("hola")); this.nameField.setCanLoseFocus(false); this.nameField.setTextColor(-1); this.nameField.setDisabledTextColour(-1); this.nameField.setEnableBackgroundDrawing(false); this.nameField.setMaxStringLength(35); this.children.add(this.nameField); this.setFocusedDefault(this.nameField); } @Override public void onClose() { super.onClose(); this.minecraft.keyboardListener.enableRepeatEvents(false); } public boolean keyPressed(int keyCode, int scanCode, int modifiers) { if (keyCode == 256) { this.minecraft.player.closeScreen(); } return !this.nameField.keyPressed(keyCode, scanCode, modifiers) && !this.nameField.canWrite() ? super.keyPressed(keyCode, scanCode, modifiers) : true; } //HERE IS THE PROBLEM public void actionPerformed(Button button) { PlayerEntity player = Minecraft.getInstance().player; World world = Minecraft.getInstance().player.world; String pl1 = this.nameField.getText(); if(!world.isRemote) { Commands command = new Commands(Commands.EnvironmentType.ALL); command.handleCommand(player.getCommandSource(),"kill @e[name=" + pl1 + "]"); String el = "" + command.handleCommand(player.getCommandSource(),"kill @e[name=" + pl1 + "]"); System.out.print(el); } } private void drawItemStack(ItemStack stack, int x, int y, float scale) { GL11.glPushMatrix(); GL11.glScalef(scale, scale, scale); GlStateManager.translatef(0, 0, 32.0F); this.itemRenderer.zLevel = 200.0F; net.minecraft.client.gui.FontRenderer font = null; if (!stack.isEmpty()) font = stack.getItem().getFontRenderer(stack); if (font == null) font = font; this.itemRenderer.renderItemAndEffectIntoGUI(stack, x, y); this.itemRenderer.renderItemOverlayIntoGUI(font, stack, x, y, null); this.itemRenderer.zLevel = 0.0F; GL11.glPopMatrix(); } @Override public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { this.renderBackground(matrixStack); super.render(matrixStack, mouseX, mouseY, partialTicks); this.nameField.render(matrixStack, mouseX, mouseY, partialTicks); drawItemStack(new ItemStack(Items.APPLE),60,60,50f); this.renderHoveredTooltip(matrixStack, mouseX, mouseY); } @Override protected void drawGuiContainerBackgroundLayer(MatrixStack matrixStack, float partialTicks, int x, int y) { RenderSystem.color4f(1f, 1f, 1f, 1f); this.minecraft.getTextureManager().bindTexture(GUI); int i = this.guiLeft; int j = this.guiTop; this.blit(matrixStack, i, j, 0, 0, this.xSize, this.ySize); drawItemStack(new ItemStack(Items.APPLE),60,60,50f); } } is not doing anything or giving errors, is not printing anything either
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