Jump to content

(1.16.5) Execute command


ElTotisPro50

Recommended Posts

i have an item and if i right click i want to execute a command(from the code) for example /kill @a, i thinked this was going to work but nope, with !world.isRemote is not doing anything and without !world.isRemote minecraft crashes

@Override
    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn)
    {
        ItemStack stack = playerIn.getHeldItemMainhand();
        if(!worldIn.isRemote)//do nothing
        {
            Minecraft.getInstance().player.getServer().getCommandManager().handleCommand(playerIn.getCommandSource(),"/kill @e");
        }
      
      	//crashes
        Minecraft.getInstance().player.getServer().getCommandManager().handleCommand(playerIn.getCommandSource(),"/kill @e");
      return blahblahblah;
    }

 

Link to comment
Share on other sites

7 hours ago, diesieben07 said:

Can't say I have seen this one before, the double reaching across logical sides...

You have to use the player that is given to you by the method. Minecraft#player is always the client player. In single player this will do nothing useful if you are on the server thread and on servers it will just crash entirely.

i meant that how can i execute a command(just tell me exactly how to do it im not asking help for you to create my mod please)

Link to comment
Share on other sites

5 hours ago, diesieben07 said:

No, you don't. You want to kill all entities, which you should just do directly, instead of executing the command.

killing entities was a example dude, why you dont want me to execute a commandm is like if you tell me why i use kill command in game for deleting entities when i have lava...

Link to comment
Share on other sites

7 hours ago, diesieben07 said:

Because executing commands from code is wonky and strange. It is the interface that players have with the game, using it from code is strange and inefficient.

Commands#performCommand to run a command. But like I said, this is bad way to achieve what you want to do.

there is no a performCommand(i used Commands class as you said), im in 1.16.5; 

Link to comment
Share on other sites

9 hours ago, diesieben07 said:

handleCommand if you are still using MCP names.

Hi, it worked, so i used my command to make a gui with a textfield and a button and get the variable of the textfield and kill all the entities with that name, so i could imagine a way to kill so i wanted the /kill @e[name=textfield.getText()], but is not working(if i use something like sendStatusMessage to the player it works and the command is working but not in here)

 

public class ResearcherScreen extends ContainerScreen<ResearcherContainer> {
    private final ResourceLocation GUI = new ResourceLocation(TotisMod.MOD_ID,
            "textures/gui/researcher_gui.png");
    public static TextFieldWidget nameField;

    public ResearcherScreen(ResearcherContainer screenContainer, PlayerInventory inv, ITextComponent titleIn) {
        super(screenContainer, inv, titleIn);
    }

    @Override
    public void tick() {
        super.tick();
        this.nameField.tick();
    }

    @Override
    public void init(Minecraft minecraft, int width, int height) {
        super.init(minecraft, width, height);
        this.minecraft.keyboardListener.enableRepeatEvents(true);
        buttons.clear();
        this.addButton(new Button(66,60,103,20,new StringTextComponent("hola"),this::actionPerformed));
        this.nameField = new TextFieldWidget(this.font, 62,24,103,12,new StringTextComponent("hola"));
        this.nameField.setCanLoseFocus(false);
        this.nameField.setTextColor(-1);
        this.nameField.setDisabledTextColour(-1);
        this.nameField.setEnableBackgroundDrawing(false);
        this.nameField.setMaxStringLength(35);
        this.children.add(this.nameField);
        this.setFocusedDefault(this.nameField);
    }

    @Override
    public void onClose() {
        super.onClose();
        this.minecraft.keyboardListener.enableRepeatEvents(false);
    }

    public boolean keyPressed(int keyCode, int scanCode, int modifiers) {
        if (keyCode == 256) {
            this.minecraft.player.closeScreen();
        }
        return !this.nameField.keyPressed(keyCode, scanCode, modifiers) && !this.nameField.canWrite() ? super.keyPressed(keyCode, scanCode, modifiers) : true;
    }

  //HERE IS THE PROBLEM
    public void actionPerformed(Button button)
    {
        PlayerEntity player = Minecraft.getInstance().player;
        World world = Minecraft.getInstance().player.world;
        String pl1 = this.nameField.getText();

        if(!world.isRemote)
        {
            Commands command = new Commands(Commands.EnvironmentType.ALL);
            command.handleCommand(player.getCommandSource(),"kill @e[name=" + pl1 + "]");
            String el = "" + command.handleCommand(player.getCommandSource(),"kill @e[name=" + pl1 + "]");
            System.out.print(el);
        }
    }

    private void drawItemStack(ItemStack stack, int x, int y, float scale)
    {
        GL11.glPushMatrix();
        GL11.glScalef(scale, scale, scale);
        GlStateManager.translatef(0, 0, 32.0F);
        this.itemRenderer.zLevel = 200.0F;
        net.minecraft.client.gui.FontRenderer font = null;
        if (!stack.isEmpty()) font = stack.getItem().getFontRenderer(stack);
        if (font == null) font = font;
        this.itemRenderer.renderItemAndEffectIntoGUI(stack, x, y);
        this.itemRenderer.renderItemOverlayIntoGUI(font, stack, x, y, null);
        this.itemRenderer.zLevel = 0.0F;
        GL11.glPopMatrix();
    }

    @Override
    public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
        this.renderBackground(matrixStack);
        super.render(matrixStack, mouseX, mouseY, partialTicks);
        this.nameField.render(matrixStack, mouseX, mouseY, partialTicks);
        drawItemStack(new ItemStack(Items.APPLE),60,60,50f);
        this.renderHoveredTooltip(matrixStack, mouseX, mouseY);
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(MatrixStack matrixStack, float partialTicks, int x, int y) {
        RenderSystem.color4f(1f, 1f, 1f, 1f);
        this.minecraft.getTextureManager().bindTexture(GUI);
        int i = this.guiLeft;
        int j = this.guiTop;
        this.blit(matrixStack, i, j, 0, 0, this.xSize, this.ySize);
        drawItemStack(new ItemStack(Items.APPLE),60,60,50f);
    }
}

is not doing anything or giving errors, is not printing anything either

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm opening the forge 1.8.9 installer properly I click install with the client option selected, it says it installs properly but when I go into my files and also when I go into the minecraft launcher, it's just not there.  JVM info: Oracle Corporation - 1.8.0_431 - 25.431-b10 java.net.preferIPv4Stack=true Found java version 1.8.0_431 Considering minecraft client jar Considering library net.minecraftforge:forge:1.8.9-11.15.1.2318-1.8.9: Not Downloading {Wrong Side} Considering library net.minecraft:launchwrapper:1.12: Not Downloading {Wrong Side} Considering library org.ow2.asm:asm-all:5.0.3: Not Downloading {Wrong Side} Considering library jline:jline:2.13: Not Downloading {Wrong Side} Considering library com.typesafe.akka:akka-actor_2.11:2.3.3 Considering library com.typesafe:config:1.2.1 Considering library org.scala-lang:scala-actors-migration_2.11:1.1.0 Considering library org.scala-lang:scala-compiler:2.11.1 Considering library org.scala-lang.plugins:scala-continuations-library_2.11:1.0.2 Considering library org.scala-lang.plugins:scala-continuations-plugin_2.11.1:1.0.2 Considering library org.scala-lang:scala-library:2.11.1 Considering library org.scala-lang:scala-parser-combinators_2.11:1.0.1 Considering library org.scala-lang:scala-reflect:2.11.1 Considering library org.scala-lang:scala-swing_2.11:1.0.1 Considering library org.scala-lang:scala-xml_2.11:1.0.2 Considering library lzma:lzma:0.0.1: Not Downloading {Wrong Side} Considering library net.sf.jopt-simple:jopt-simple:4.6: Not Downloading {Wrong Side} Considering library java3d:vecmath:1.5.2 Considering library net.sf.trove4j:trove4j:3.0.3 Extracting: /forge-1.8.9-11.15.1.2318-1.8.9-universal.jar To: C:\Users\Ian\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.8.9-11.15.1.2318-1.8.9\forge-1.8.9-11.15.1.2318-1.8.9.jar That's the installer log and I have no idea if anything is wrong.
    • https://mclo.gs/NQ786zI   I don’t understand what I need to do.
    • I am wanting to give the armour in my mod special properties, but I have no idea how to do so.   For the first armour set I want it to be the case that when the full set is worn it has the properties of a carved pumpkin, making it so you won't aggravate endermen when you look at them.    The second, and presumably harder property is that for the second set I would like it to be the case that when the full set is worn, you can walk over the void without falling. (I was considering using the levitation to accomplish this but I wanted to check beforehand).   Would both of these specialities be achievable for each armour set and how exactly would they both be done? Help would be much appreciated. 
    • I finally got my Forge server up and running thanks to the help of the people on this forum and played fine for a day. Now since I started playing today, the server runs for 20-30 minutes then freezes and kicks everyone out but stays up and running but won't let anyone connect. Here is the latest debug log and crashlog from the server. Thank you for reading & helping   https://gist.github.com/Dwolfwoood/d0410e581c86772694f1d8007431c409   https://gist.github.com/Dwolfwoood/b5d521fd071dbfcc816949924757fef9
    • I got the infamous crash log that you get when you have a mod or multiple mods that are incompatible with the version being used. however.. I have no idea which ones are wrong. I was hoping the forums could help me figure it out. does the crsh report tell me and im just dumb?  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.