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How do I make a coremod?


Xaeroxe

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    • When I launch the Forge installation (1.20.1-47.2.0) everything works fine until Forge tries to launch Minecraft. Usually the launcher crashes while "launching minecraft" or "loading bootstrap resources". I don't know why this happens as I only have two other mods in my mods folder, Create (1.20.1-0.5.1.f) and Rubidium (mc1.20.1-0.7.1) and it works fine with out them. 
    • Your mod is probably lagging during world generation due to how it replaces blocks around your custom ore. Right now, it randomly picks spots around the ore and changes blocks there. This process can be slow, especially if it's dealing with lots of blocks or a big area. To fix it, try replacing fewer blocks, picking spots more efficiently, and changing blocks in a smarter way. This should help your mod run smoother when generating worlds. Here is an example of how you can do this // Inside the if (placed) block if (placed) { BlockState surroundingBlockState = BlockInit.ABERRANT_MINERALOID.get().defaultBlockState(); int veinSize = ctx.config().size; int maxBlocksToReplace = (int) Math.ceil(veinSize * 0.1); // Replace 10% of vein size int numBlocksToCorrupt = Math.min(maxBlocksToReplace, 1000); // Limit to 1000 blocks List<BlockPos> positionsToReplace = new ArrayList<>(); // Loop until reaching the limit of blocks to replace while (positionsToReplace.size() < numBlocksToCorrupt) { BlockPos randomPos = offsetOrigin.offset( ctx.random().nextInt(2 * areaSizeX + 1) - areaSizeX, ctx.random().nextInt(2 * areaSizeY + 1) - areaSizeY, ctx.random().nextInt(2 * areaSizeZ + 1) - areaSizeZ ); if (world.getBlockState(randomPos).is(ModBlockTags.STONE_ABERRANTABLE)) { positionsToReplace.add(randomPos); } } // Replace blocks in bulk for (BlockPos pos : positionsToReplace) { world.setBlock(pos, surroundingBlockState, 2); } } If you've tried more effective ways to generate your blocks around your ores, it may also be because of issues on your side, not the mod. Adjust the parameters as needed based on your performance testing and requirements.
    • So i have a custom ore and, arround the ore, a bunch of randomly placed custom stone blocks should be placed. After applying it, i've found that it causes moderate to extreme world generation lag (new chunks refusing to load after moving for a while, height slices of the same chunk appearing and disappearing as I get into them instead of the usual long continous chunk, new chunks generating extremely close to me instead of to the set render distance...) I've been debugging for a while and I know for a fact this is causing the lag (and sometimes freeze of the world loading screen on a new world and/or the saving world screen when quitting), since comenting it just makes the worldgen work as usual and I want to see if its really that computationally expensive, if there are other ways of doing it or if the process can be simplfied or optimized. I've tried a lot of combinations for the same code but I am just stuck. Is it some kind of generation cascading im missing?   Here is the code for the class. The code inside the if (placed) is the one causing this mess. I can see that the code might not be the most optimized thing, but it does what's supposed to... but at the cost of causing all this. Any tips? package es.nullbyte.relativedimensions.worldgen.oregen.oreplacements; import es.nullbyte.relativedimensions.blocks.BlockInit; import es.nullbyte.relativedimensions.blocks.ModBlockTags; import net.minecraft.core.BlockPos; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.levelgen.feature.FeaturePlaceContext; import net.minecraft.world.level.levelgen.feature.OreFeature; import net.minecraft.world.level.levelgen.feature.configurations.OreConfiguration; import java.util.Optional; public class AberrantOreFeature extends OreFeature { public AberrantOreFeature() { super(OreConfiguration.CODEC); } @Override public boolean place(FeaturePlaceContext<OreConfiguration> ctx) { // Get the world and the position from the context WorldGenLevel world = ctx.level(); BlockPos origin = ctx.origin(); // Offset the origin by 8 in the x and z directions to avoid cascading chunk generation BlockPos offsetOrigin = origin.offset(8, 0, 8); // Create a new context with the offset origin FeaturePlaceContext<OreConfiguration> offsetCtx = new FeaturePlaceContext<>( Optional.empty(), world, ctx.chunkGenerator(), ctx.random(), offsetOrigin, ctx.config() ); // Generate the entire vein of ore at the offset origin boolean placed = super.place(offsetCtx); // If the vein was generated successfully if (placed) { // Define the block to replace surrounding blocks with BlockState surroundingBlockState = BlockInit.ABERRANT_MINERALOID.get().defaultBlockState(); // Generate a random size for the area of corruption int areaSizeX = ctx.random().nextInt(3) + 1; // between 1 and 4 int areaSizeY = ctx.random().nextInt(3) + 1; // between 1 and 4 int areaSizeZ = ctx.random().nextInt(3) + 1; // between 1 and 4 // Calculate the number of blocks to be corrupted based on the area size double numBlocksToCorrupt = (areaSizeX + areaSizeY + areaSizeZ / 2.0) ; // Counter for the number of blocks corrupted int numBlocksCorrupted = 0; // Loop for each block to be corrupted while (numBlocksCorrupted < numBlocksToCorrupt) { // Generate a random position within the area, using the offset origin BlockPos randomPos = offsetOrigin.offset( ctx.random().nextInt(2 * areaSizeX + 1) - areaSizeX, // between -areaSize and areaSize ctx.random().nextInt(2 * areaSizeY + 1) - areaSizeY, ctx.random().nextInt(2 * areaSizeZ + 1) - areaSizeZ ); // If the block at the random position is in the IS_ORE_ABERRANTABLE tag, replace it if (world.getBlockState(randomPos).is(ModBlockTags.STONE_ABERRANTABLE)) { world.setBlock(randomPos, surroundingBlockState, 2); numBlocksCorrupted++; } } } return placed; } }  
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