Posted January 2, 20223 yr block bench: my entity model,export use java model private final ModelRenderer renderer; public SkyLanternModel() { texWidth = 16; texHeight = 16; renderer = new ModelRenderer(this); renderer.setPos(0.0F, 18.0F, 0.0F); renderer.texOffs(3, 3).addBox(-5.0F, -8.5F, -5.0F, 10.0F, 0.0F, 10.0F, 0.0F, false); renderer.texOffs(0, 25).addBox(-5.5F, -8.0F, -5.5F, 11.0F, 0.0F, 11.0F, 0.0F, false); renderer.texOffs(0, 0).addBox(-6.0F, -7.5F, -6.0F, 12.0F, 13.0F, 12.0F, 0.0F, false); } @Override public void setupAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { renderer.render(matrixStack, buffer, packedLight, packedOverlay); } public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.xRot = x; modelRenderer.yRot = y; modelRenderer.zRot = z; } There is a problem with his rendering, how to make it work
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