Posted August 2, 201213 yr When I call a render function I provide a float as an argument and it changes the "scale" of the model. Can anybody give me an idea about what scale will have 1 techne unit=1/16 of a block? So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
August 3, 201213 yr When I call a render function I provide a float as an argument and it changes the "scale" of the model. Can anybody give me an idea about what scale will have 1 techne unit=1/16 of a block? Just use trail and error to see what scale you need. GL.glScale I think... http://calclavia.com/uploads/banner.png[/img]
August 3, 201213 yr Author Yeah.... I think it's 0.0625. But that's just a guess. So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
August 4, 201213 yr Yeah.... I think it's 0.0625. But that's just a guess. Look at the number I set for my "RenderCopperWire". http://calclavia.com/uploads/banner.png[/img]
August 4, 201213 yr Author 0.0625. Thanks. So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
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