Posted January 6, 20223 yr Solved, I had told the code to look for wrong entity before testing the updated block of code for its inventory. Please disregard this post. Original Post: I was making custom horse armor, a copper armor for horses and ran into a problem with the horse's inventory. I made several variants of the copper horse armor to simulate oxidization and was trying to use LivingUpdateEvent to swap out the armor (to simulate oxidization). I managed to get the armor swap out visually over an random interval of ticks, but the armor item within the horse armor slot remains the same (unchanged). Upon the horse's death, it did drop the armor variant plus the original armor within its slot. I've tried use shrink, setting item to air then the new variant item and to the same results. I know I am missing something and had been looking through Horse and AbstractHorse classes for clues. I'd appreciate if someone point out a clue on where to look to have the item in the horse armor slot to change accordingly. RazzaS Edited January 6, 20223 yr by RazzaS Solved
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