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check if held item has the right id (1.16.5)


Chigoma333

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I'm trying to make a kill counter on a weapon (actually for Curio Ring but I didn't know how to read the ring slot). So now I want to see if the ID of the item matches the ID of the item the player is holding. I know that you can't compare an ItemStack with an Item, is there another way to get the Item the player is holding or a way to see what id an Item has in an ItemStack? Of course System.out.println("Hello World!") is only for testing if it worked.

package de.chigoma333.ringofblood.core.init;

import de.chigoma333.ringofblood.core.init.customitem.Ring_of_Blood;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.ItemStackHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.items.ItemHandlerHelper;
import top.theillusivec4.curios.api.type.ISlotType;

import static de.chigoma333.ringofblood.core.init.ItemInit.RING_OF_BLOOD;

public class Event {



    public void onLivingDeathEvent(LivingDeathEvent event) {

    if(!event.getEntity().getEntityWorld().isRemote) {
        Entity killer = event.getSource().getTrueSource();
        if(killer != null && killer instanceof PlayerEntity) {
            Iterable<ItemStack> b = killer.getHeldEquipment(); //MUSS ZUM SLOT GEÄNDERT WERDEN
            ItemStack heldItem = b.iterator().next();
            if(heldItem == RING_OF_BLOOD){
                System.out.println("Hello World!");
        }
    }
}


    }
}

 

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Now I have the feeling that I am too stupid

import net.minecraftforge.event.entity.living.LivingDeathEvent;
import static de.chigoma333.ringofblood.core.init.ItemInit.RING_OF_BLOOD;

public class Event {



    public void onLivingDeathEvent(LivingDeathEvent event) {

    if(!event.getEntity().getEntityWorld().isRemote) {
        Entity killer = event.getSource().getTrueSource();
        if(killer != null && killer instanceof PlayerEntity) {
            Iterable<ItemStack> b = killer.getHeldEquipment(); //MUSS ZUM SLOT GEÄNDERT WERDEN
            ItemStack heldItem = b.iterator().next();
            if(heldItem instanceof RING_OF_BLOOD) {
                System.out.println("Hello World!");
        }
    }
}

 

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I have written this now it does not throw me an error but it does not work. (Sorry I know that I'm annoying)

public class Event {



    public void onLivingDeathEvent(LivingDeathEvent event) {
    if(!event.getEntity().getEntityWorld().isRemote) {
        Entity killer = event.getSource().getTrueSource();
        if(killer != null && killer instanceof PlayerEntity) {
            Iterable<ItemStack> b = Collections.singleton(((PlayerEntity) killer).getHeldItem(Hand.MAIN_HAND)); //MUSS ZUM SLOT GEÄNDERT WERDEN
            Item heldItem = b.iterator().next().getItem();
            if(heldItem.equals(RING_OF_BLOOD)) {
                PlayerEntity player = (PlayerEntity) killer;
                player.addPotionEffect(new EffectInstance(Effects.FIRE_RESISTANCE, 200));
            }
        }
    }
}
}

 

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RING_OF_BLOOD is an item I have added.

public class ItemInit {
    public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, Ringofblood.MOD_ID);

    public static final RegistryObject<Item> test = ITEMS.register("test",
            () -> new Item(new Item.Properties().group(ItemGroup.COMBAT)));

    public static final RegistryObject<Item> RING_OF_BLOOD = ITEMS.register("ring_of_blood",
            () -> new Ring_of_Blood(new Item.Properties().group(ItemGroup.COMBAT)));
}

My code is executed until if(heldItem.equals(RING_OF_BLOOD)) then it is not executed any further

public class EventKillCounterHandler  {

    @SubscribeEvent
    public void onLivingDeathEvent(LivingDeathEvent event) {
        if(!event.getEntity().getEntityWorld().isRemote) {
            Entity killer = event.getSource().getTrueSource();
            if(killer != null && killer instanceof PlayerEntity) {
                Iterable<ItemStack> b = Collections.singleton(((PlayerEntity) killer).getHeldItem(Hand.MAIN_HAND)); //MUSS ZUM SLOT GEÄNDERT WERDEN
                Item heldItem = b.iterator().next().getItem();
                if(heldItem.equals(RING_OF_BLOOD)) {
                    PlayerEntity player = (PlayerEntity) killer;
                    player.addPotionEffect(new EffectInstance(Effects.FIRE_RESISTANCE, 200));
                }
            }
        }
    }
}

 

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I think I have managed that there is now an id.

public class EventKillCounterHandler  {
    @SubscribeEvent
    public void onLivingDeathEvent(LivingDeathEvent event) {
        if(!event.getEntity().getEntityWorld().isRemote) {
            Entity killer = event.getSource().getTrueSource();
            if(killer != null && killer instanceof PlayerEntity) {
                Iterable<ItemStack> b = Collections.singleton(((PlayerEntity) killer).getHeldItem(Hand.MAIN_HAND)); //MUSS ZUM SLOT GEÄNDERT WERDEN
                Item heldItem = b.iterator().next().getItem();
                if(heldItem.equals(RING_OF_BLOOD.getId())) {
                    PlayerEntity player = (PlayerEntity) killer;
                    player.addPotionEffect(new EffectInstance(Effects.FIRE_RESISTANCE, 200));
                }
            }
        }
    }
}

 But unfortunately I still have the problem that

Item heldItem = b.iterator().next().getItem();

still only throws out the number 1.

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I use iterator because without me it throws the error Cannot resolve method getItem in Iterable.
Example:

Iterable<ItemStack> b = Collections.singleton(((PlayerEntity) killer).getHeldItem(Hand.MAIN_HAND));
                Item heldItem = b.getItem();

throws out the error "Cannot resolve method getItem in Iterable".

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