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Custom Mob only dies on client and not on server when executing die() in custom mob goal

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Posted

Hi,

This is for Minecraft 1.16.5.  I have a custom mob that is supposed to die when attacking any entity. I have a custom mob goal that extends MeleeAttackGoal. In this goal, I call

this.mob.die(DamageSource.GENERIC)

This should kill the mob as goal code is executed on the server thread, however, what ends up happening is that the standard Minecraft death animation plays and the mob looks like it disappeared after death, but it is still there attacking the entity. Additionally, the mob is there once again when the client rejoins the world. This is demonstrated in this video. A link to the code for this is here. Any help would be appreciated.

Edited by Team Peril

  • Author
6 hours ago, diesieben07 said:

Calling die won't work, it is not intended to be called on its own. I honestly don't know why Mojang has made this method public, it should be protected.

You have to call hurt to kill an entity.

Thanks so much, this worked. :)

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