Jump to content

1.18 FogDensity event


The_SlayerMC

Recommended Posts

Hi, using FogDensity event in 1.18 seems to have issues, keep in mind the exact code worked fine in 1.16

 public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) {
        Player player = ClientProxy.player();
        if (player != null) {
	    if (player.level.dimension() == Dimensions.FROZEN_LANDS) {
                event.setDensity(0.05F);
                event.setCanceled(true);
            }
        }
    }

If the event is cancelled then it looks like this:

https://prnt.sc/26dv3bo

 

I don't know if I'm missing something real simple or if its currently broken, the density doesn't change when you change the value

 

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.