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(1.16.5 MCP) Render overlay error(background black)


ElTotisPro50

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so im rendering an icon FROM A .PNG IMAGE, and is doing it well but the background of the icon is black when I change what i have in my hand, this is not TOO bad but if i want to render a image that covers the entire screen every time i select a diferent item the background will turn black(MY IMAGE IS .PNG AND THE BACKGROUND IS NOT BLACK)

 

https://imgur.com/a/M0KgTaG (from imgur the background looks black but download the image and open it in a photo editor and you will see that is transparent)

 

public static final ResourceLocation ICONS = new ResourceLocation(TotisMod.MOD_ID,"textures/gui/icons.png");

@SubscribeEvent
    public static void renderOverlay(RenderGameOverlayEvent event) //i cant use .Pre or .Post because the survival hunger and health bars will bug
    {
        Minecraft mc = Minecraft.getInstance();
        if(event.getType() == RenderGameOverlayEvent.ElementType.TEXT) //if i use .ALL the background will ALWAYS be black and i HAVE to put this if statement or hunger and health bars will bug
        {
            mc.getTextureManager().bindTexture(ICONS);
            drawTexturedModalRect(0,0,144,0,16,16,1); //i tried to put for example 100 and 0 in Z level but apparently it doesnt change anything
        }
    }

 

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To draw something on the HUD you must use RenderGameOverlayEvent.Post with ElementType.ALL. Subscribing to a parent event class (like RenderGameOverlayEvent) directly almost never achieves useful results.

When drawing on the HUD with a different texture, you must switch back to the normal HUD texture (AbstractGui.GUI_ICONS_LOCATION) afterwards.

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4 hours ago, diesieben07 said:

To draw something on the HUD you must use RenderGameOverlayEvent.Post with ElementType.ALL. Subscribing to a parent event class (like RenderGameOverlayEvent) directly almost never achieves useful results.

When drawing on the HUD with a different texture, you must switch back to the normal HUD texture (AbstractGui.GUI_ICONS_LOCATION) afterwards.

where i put AbstractGui.ICONS, and what do you mean with "subscribing to a parent event class", is like this?

@SubscribeEvent
public static void render1(RenderGameOverlayEvent.Post event)
{
		Minecraft mc = Minecraft.getInstance();
        if(event.getType() == RenderGameOverlayEvent.ElementType.ALL)
        {
            mc.getTextureManager().bindTexture(ICONS);
            drawTexturedModalRect(0,0,144,0,16,16,1);
        }
}

@SubscribeEvent
public static void render2(RenderGameOverlayEvent.Post event)
{
		render1()
		AbstractGui.ICONS;
}

 

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1 minute ago, ElTotisPro50 said:

where i put AbstractGui.ICONS

After rendering your stuff, bind that texture.

1 minute ago, ElTotisPro50 said:

and what do you mean with "subscribing to a parent event class"

RenderGameOverlayEvent is the parent class for RenderGameOverlayEvent.Pre and RenderGameOverlayEvent.Post. If you subscribe RenderGameOverlayEvent, you'll receive all subclasses, which is usually not useful at all.

2 minutes ago, ElTotisPro50 said:

is like this?

Why do you have two event handlers now? Why is one calling the other? Nothing of this makes any sense.

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1 hour ago, diesieben07 said:

After rendering your stuff, bind that texture.

RenderGameOverlayEvent is the parent class for RenderGameOverlayEvent.Pre and RenderGameOverlayEvent.Post. If you subscribe RenderGameOverlayEvent, you'll receive all subclasses, which is usually not useful at all.

Why do you have two event handlers now? Why is one calling the other? Nothing of this makes any sense.

dude you didnt explained me anything, "After rendering your stuff, bind that texture.", what does that mean??? i put drawTexturedModalRect and AFTER THAT mc.getTextureManager().bindTexture(ICONS);?? and you didnt tell me where i put the abstract gui thingy, and you told me to parent RenderGameOverlayEvent

 

AbstractGui.GUI_ICONS_LOCATION; what is this how i implement this

Edited by ElTotisPro50
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Just now, ElTotisPro50 said:

"After rendering your stuff, bind that texture.", what does that mean???

You already know how to bind a texture (I mean, you are binding your own texture... so I assumed you know...). So I don't really know what else to explain here.

1 minute ago, ElTotisPro50 said:

i put drawTexturedModalRect and AFTER THAT mc.getTextureManager().bindTexture(ICONS);??

Yes.

1 minute ago, ElTotisPro50 said:

and you didnt tell me where i put the abstract gui thingy, and you told me to parent RenderGameOverlayEvent

What?

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1 hour ago, diesieben07 said:

You already know how to bind a texture (I mean, you are binding your own texture... so I assumed you know...). So I don't really know what else to explain here.

Yes.

What?

@SubscribeEvent
    public static void renderOverlay(RenderGameOverlayEvent.Post event)
    {
        Minecraft mc = Minecraft.getInstance();
        GuiUtils gui = new GuiUtils();
        if(event.getType() == RenderGameOverlayEvent.ElementType.ALL)
        {
            drawTexturedModalRect(0,0,144,0,16,16,0);
            mc.getTextureManager().bindTexture(ICONS);
        }
    }

it DIDNT WORK

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18 minutes ago, ElTotisPro50 said:

parenting RenderGameOverlayEvent, what does that mean

I have not said this. I used the term "parent" and "parent class". If you do not know what these means, you need to learn Java basics.

14 minutes ago, ElTotisPro50 said:

it DIDNT WORK

Why are you making a random GuiUtils instance?

Why are you no longer binding your own texture?

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1 hour ago, diesieben07 said:

I have not said this. I used the term "parent" and "parent class". If you do not know what these means, you need to learn Java basics.

Why are you making a random GuiUtils instance?

Why are you no longer binding your own texture?

im binding my texture, ICONS is my texture:

public static final ResourceLocation ICONS = new ResourceLocation(TotisMod.MOD_ID,"textures/gui/icons.png")

the random GuiUtil instance is because is for another thing ignore it, then why is not working is showing me like the texture of the hearts that you have when the wither affects you?(like the black hearts) but only one and a half because i said that the texture is 16x16

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6 hours ago, diesieben07 said:

You have to first bind your texture. Then render your stuff. Then bind the vanilla icons texture again, because that is what the rest of the HUD code expect. The vanilla hud texture is AbstractGui.ICONS.

It worked!!!(you could have told me just that instead of "subscribing parenting RenderGameOverlayEvent" and that things)

 

this is the code that works:

@SubscribeEvent
    public static void renderOverlay(RenderGameOverlayEvent.Post event)
    {
        Minecraft mc = Minecraft.getInstance();

        if(event.getType() == RenderGameOverlayEvent.ElementType.ALL)
        {
            mc.getTextureManager().bindTexture(ICONS);
            drawTexturedModalRect(0,0,144,0,16,16,0);
            mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
        }
    }

 

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59 minutes ago, diesieben07 said:

I... did?

To draw something on the HUD you must use RenderGameOverlayEvent.Post with ElementType.ALL. Subscribing to a parent event class (like RenderGameOverlayEvent) directly almost never achieves useful results.

When drawing on the HUD with a different texture, you must switch back to the normal HUD texture (AbstractGui.GUI_ICONS_LOCATION) afterwards.

you should have said different words, instead of "switch back to the normal HUD TEXTURE AbstractGui.ICONS",        "bind your Icons,draw your stuff and bind AbstractGui.ICONS", I could have understood that perfectly because you didnt say me BIND AbstractGui just SWITCH, i know it sound stupid but idk is easier even is an overlay is not so basic

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On 1/16/2022 at 11:27 AM, diesieben07 said:

I... did?

hi, im here againt because i need something, the all my overlays are 256x256, even those from some overlay tutorials, but i've seen some people that uses overlays of 1920x1080 and i tried but it kind of duplicate (my overlays of 256x256 works)

 

(1920x1080)

this is how it should look: https://imgur.com/a/p8pXEzn

and this is how IT LOOKS: https://imgur.com/a/4F35AAP

mc.getTextureManager().bindTexture(textureLocation);
//gui.drawTexturedModalRect(x, y, imageOffsetX, imageOffsetY, imageSizeX, imageSizeY,zLevel);
gui.drawTexturedModalRect(x, y, 0, 0, 1920, 1080,100);
mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);

 

Edited by ElTotisPro50
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12 hours ago, poopoodice said:

You have to declare the dimension of the texture, the default value is 256x256 (from the method you are using)

dude see me code, drawTexturedModalRect(X,Y,IMAGEOFFSETX,IMAGEOFFSETY,1920,1080,ZLEVEL)

with drawTexturedModalRect the max size of the image is 1920x1080?, what method should i use

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drawTexturedModalRect assumes that by default your texture is 256x256. There are variants that let you specify the total texture size (as opposed to just the part you want to draw) as well. You need to do use those if you want a texture that is not 256x256. Note also that your texture file should be a power of 2.

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1 hour ago, diesieben07 said:

drawTexturedModalRect assumes that by default your texture is 256x256. There are variants that let you specify the total texture size (as opposed to just the part you want to draw) as well. You need to do use those if you want a texture that is not 256x256. Note also that your texture file should be a power of 2.

which method i have to use, there are a lot and i only learned drawTexturedModalRect

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1 hour ago, diesieben07 said:

It's also called drawTexturedModalRect, just with more parameters.

there are only 2 drawTexturedModalRect, the ONLY DIFFERENCE between those 2 is that one has a MatrixStack at the beginning, 

The one i use for 256x256
public static void drawTexturedModalRect(int x, int y, int u, int v, int width, int height, float zLevel)

the one u told me (do i have to use this one right?)
public static void drawTexturedModalRect(MatrixStack matrixStack, int x, int y, int u, int v, int width, int height, float zLevel)

 

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1 hour ago, diesieben07 said:

It's also called drawTexturedModalRect, just with more parameters.

it didnt work: 

MatrixStack stack = new MatrixStack();
mc.getTextureManager().bindTexture(textureLocation);
gui.drawTexturedModalRect(stack,x, y, imageOffsetX, imageOffsetY, imageSizeX, imageSizeY,zLevel);
mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);

 

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{re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:supplementaries-common.mixins.json:GameRendererMixin,pl:mixin:APP:witherstormmod.mixins.json:IMixinGameRenderer,pl:mixin:APP:witherstormmod.mixins.json:MixinGameRenderer,pl:mixin:APP:tombstone.mixins.json:GameRendererMixin,pl:mixin:APP:jade.mixins.json:GameRendererMixin,pl:mixin:APP:ad_astra-common.mixins.json:client.GameRendererMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1148) ~[client-1.19.4-20230314.122934-srg.jar%23440!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:combatroll.mixins.json:MinecraftClientMixin,pl:mixin:APP:notenoughcrashes.mixins.json:client.MixinMinecraftClient,pl:mixin:APP:neat.mixins.json:MinecraftMixin,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:mining_helmet.mixins.json:MinecraftMixin,pl:mixin:APP:travelerstitles.mixins.json:MinecraftClientTickMixin,pl:mixin:APP:mixin.dynamic_asset_generator.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:719) ~[client-1.19.4-20230314.122934-srg.jar%23440!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:combatroll.mixins.json:MinecraftClientMixin,pl:mixin:APP:notenoughcrashes.mixins.json:client.MixinMinecraftClient,pl:mixin:APP:neat.mixins.json:MinecraftMixin,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:carryon.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:mining_helmet.mixins.json:MinecraftMixin,pl:mixin:APP:travelerstitles.mixins.json:MinecraftClientTickMixin,pl:mixin:APP:mixin.dynamic_asset_generator.json:MinecraftMixin,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientAccessor,pl:mixin:APP:bettercombat.mixins.json:client.MinecraftClientInject,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:205) ~[1.19.4-forge-45.0.66.jar:?] {re:classloading,re:mixin,pl:runtimedistcleaner:A,pl:mixin:A,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:27) ~[fmlloader-1.19.4-45.0.66.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: vanilla -- System Details -- Details:     Minecraft Version: 1.19.4     Minecraft Version ID: 1.19.4     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.3, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 609919896 bytes (581 MiB) / 1140850688 bytes (1088 MiB) up to 13958643712 bytes (13312 MiB)     CPUs: 16     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 9 5900HX with Radeon Graphics             Identifier: AuthenticAMD Family 25 Model 80 Stepping 0     Microarchitecture: Zen 3     Frequency (GHz): 3.29     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: NVIDIA GeForce RTX 3060 Laptop GPU     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x2520     Graphics card #0 versionInfo: DriverVersion=30.0.15.1278     Graphics card #1 name: AMD Radeon(TM) Graphics     Graphics card #1 vendor: Advanced Micro Devices, Inc. (0x1002)     Graphics card #1 VRAM (MB): 512.00     Graphics card #1 deviceId: 0x1638     Graphics card #1 versionInfo: DriverVersion=30.0.13002.19003     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 23984.34     Virtual memory used (MB): 14934.35     Swap memory total (MB): 8192.00     Swap memory used (MB): 74.50     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx13G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Launched Version: 1.19.4-forge-45.0.66     Backend library: LWJGL version 3.3.1 build 7     Backend API: AMD Radeon(TM) Graphics GL version 3.2.14761 Core Profile Forward-Compatible Context 21.30.02.19 30.0.13002.19003, ATI Technologies Inc.     Window size: 854x480     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fancy     Resource Packs:      Current Language: en_us     CPU: 16x AMD Ryzen 9 5900HX with Radeon Graphics      Client Crashes Since Restart: 1     Integrated Server Crashes Since Restart: 0     ModLauncher: 10.0.8+10.0.8+main.0ef7e830     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.3.jar eventbus PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar slf4jfixer PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         javafml@null         kotlinforforge@4.2.0         lowcodefml@null     Mod List:          client-1.19.4-20230314.122934-srg.jar             |Minecraft                     |minecraft                     |1.19.4              |NONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         forge-1.19.4-45.0.66-universal.jar                |Forge                         |forge                         |45.0.66             |NONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90     Suspected Mods: Minecraft (minecraft)
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    • nvm i fixed it it was the pre loading screen mod i had.  
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