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saving TE/BEs in 1.18


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Hi, in 1.18 when saving your TE/BEs you should be using saveAdditional instead of save like what Vanilla does, since the latter is not always called and is only being used to store essential data...

It can be a huge problem when porting your older mod to the latest version as all TE/BEs will lose their data.


Took me a while to find the problem and I think it may be helpful for those who faces similar issues.


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