Posted January 20, 20223 yr What Im trying to do is to implement a "dash" mechanic on a Shift button. @SubscribeEvent public static void onEvent(InputEvent.KeyInputEvent event){ KeyBinding runBinding = Minecraft.getInstance().gameSettings.keyBindSprint; int key = event.getKey(); int runKey = runBinding.getKey().getKeyCode(); ClientPlayerEntity player = Minecraft.getInstance().player; if (key == runKey){ //some checks, and then: float yaw = player.rotationYaw; float x = -MathHelper.sin(yaw * 0.017453292F); float z = MathHelper.cos(yaw * 0.017453292F); double groundMotion = 5, airMotion = 2; if (player.isOnGround()) player.setMotion(new Vector3d(x * groundMotion, 0, z * groundMotion)); else player.setMotion(new Vector3d(x * airMotion, 0, z * airMotion)); } } And this code works. The problem is, it causes a lot of lag when the setMotion() is called - my fps drops from 60 to 50-40 and the dash movement looks discrete. I wonder why is it so and how it can be improved...
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