(1.16.5 MCP) AbstractGui.blit help
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By TileEntity · Posted
This is a warning and can be ignored - add the new crash or log -
By TileEntity · Posted
Also make a test without Repurposed Structures and/or IDAS (Integrated Dungeons and Structures) -
Sorry for the late response, but the game opened and I made a world but it's stuck at 0% Here's the latest.log https://mclo.gs/peEb1R8 I disabled The Factory Must Grow and soulsweapons
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By moonitunes · Posted
Hey everyone! Two of my friends downloaded this modpack and are having an issue with the blocks loading in correctly. Grass looks like bamboo, waystones look like two barrels stacked on eachother, and wheat looks like water and stairs. What is this problem? How can we fix it? Neither of my other friends or myself had this issue. -
By crabbyonclaw · Posted
I removed Yung's cave biome mod and It wasnt in one of those biomes however the log file said the same line (([25Apr2025 21:20:15.500] [Flywheel Task Executor #5/WARN] [Embeddium-MixinTaintDetector/]: Mod(s) [oculus] are modifying Embeddium class me.jellysquid.mods.sodium.client.render.vertex.serializers.VertexSerializerRegistryImpl, which may cause instability.))
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