Crash, help on what is causing it, please reply soon as i am gonna try to find it today crash report below
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I am trying to implement a goofy mechanic in which--when a player tries to run--it runs in place for like 1 second before taking off with greater speed. Currently I am able to cancel the player's movement temporarily, but the player does not display a running animation (i.e. arms and legs are not swinging) while being "frozen." Is there any way to make a player look like its running in place without having to manually render custom animations?
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I might have understood it wrong, but if you are simply multiplying the x and z component of the velocity vector, then don't you just need the ratio between the target and entry velocity? So shouldn't your brake"force" be targetVelocity/entryVelocity?
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Yeah I tried it with Math.abs but it isn’t working either…
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well, that would give me auto-magical support for any plank type in the game. did anyone have any experience with it?
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I have found what my issue was. I ended up having a corrupted video card driver. Not sure why it didn't affect the stock installation of Minecraft but uninstalling it with DDU and using the latest stable release fixed my issue. Thank you guys for the help
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