Andrew Murdza Posted January 30, 2022 Posted January 30, 2022 (edited) I want to an event to prevent damage from Sweet Berries and Cacti. I am working in 1.18.1. This is my EventHandler: @Mod.EventBusSubscriber(modid = "aoemod", bus = Mod.EventBusSubscriber.Bus.FORGE) public class BlockDamageEventHandler { @SubscribeEvent public static void cancelBlockDamage(LivingHurtEvent event){ DamageSource source=event.getSource(); if(source==DamageSource.SWEET_BERRY_BUSH||source==DamageSource.CACTUS){ event.setCanceled(true); } } } The event does prevent entities from taking damage, but has the following problems Entities still get highlighted in red and make their damaged sound when they next to cacti or moving in sweet berries The player's camera still gets moved when moving through sweet berries and the hurt sound is still made The player's is still knocked back when next to a cactus Is there a way I can fix these issues either with additional EventHandlers or changing this EventHandler? Edited January 30, 2022 by Andrew Murdza Quote
Andrew Murdza Posted January 30, 2022 Author Posted January 30, 2022 It worked!! Thanks so much!! Quote
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