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render SimpleBakedModel in RenderWorldLastEvent

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Posted

I manually render SimpleBakedModel in RenderWorldLastEvent , but the rendered model is completely black.

What I can confirm is that the texture is loaded correctly.

Here's the code and rendered model's picture.

the doRenderTick function is called in RenderWorldLastEvent.

@Override
    public void doRenderTick(MatrixStack matrixStack,ActiveRenderInfo renderInfo, float partialTicks)
    {
        Vector3d vector3d=renderInfo.getProjectedView();
        double x=MathHelper.lerp(partialTicks,this.prevPosX,this.posX)-vector3d.getX();
        double y=MathHelper.lerp(partialTicks,this.prevPosY,this.posY)-vector3d.getY();
        double z=MathHelper.lerp(partialTicks,this.prevPosZ,this.posZ)-vector3d.getZ();
        int light=Minecraft.getInstance().world.getLight(new BlockPos(this.posX,this.posY,this.posZ));
        matrixStack.push();
        Tessellator tessellator=Tessellator.getInstance();
        BufferBuilder buffer=tessellator.getBuffer();
        buffer.begin(7, DefaultVertexFormats.ENTITY);
        matrixStack.translate(x,y,z);
        matrixStack.scale(2,2,2);
        for(BakedQuad quad:this.bakedModel.getQuads(null,null,this.random))
        {

            buffer.addQuad(matrixStack.getLast(),quad,0,0,0, light,0);
        }
        tessellator.draw();
        matrixStack.pop();
    }

 

370a78b20506e532.png

Edited by R1mao

  • Author

if i change rgb value passed to the addQuad function.
the model's color will change too.

 

 

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